# TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style

arXiv: https://arxiv.org/abs/2003.04583 · HTML: https://mlsanity.com/paper/2003.04583/

## Key facts

- Cited by 149 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Mar 2020.

## Built on by (most cited first, 30 of 149)

- [VITON-HD: High-Resolution Virtual Try-On via Misalignment-Aware Normalization](https://mlsanity.com/paper/2103.16874/) (2021)
- [BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion](https://mlsanity.com/paper/2306.16940/) (2023)
- [SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks](https://mlsanity.com/paper/2104.03313/) (2021)
- [SMPLicit: Topology-aware Generative Model for Clothed People](https://mlsanity.com/paper/2103.06871/) (2021)
- [StyleGAN-Human: A Data-Centric Odyssey of Human Generation](https://mlsanity.com/paper/2204.11823/) (2022)
- [ARAH: Animatable Volume Rendering of Articulated Human SDFs](https://mlsanity.com/paper/2210.10036/) (2022)
- [Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors](https://mlsanity.com/paper/2103.17265/) (2021)
- [Real-time Deep Dynamic Characters](https://mlsanity.com/paper/2105.01794/) (2021)
- [High-Resolution Virtual Try-On with Misalignment and Occlusion-Handled Conditions](https://mlsanity.com/paper/2206.14180/) (2022)
- [The Power of Points for Modeling Humans in Clothing](https://mlsanity.com/paper/2109.01137/) (2021)
- [Capturing and Animation of Body and Clothing from Monocular Video](https://mlsanity.com/paper/2210.01868/) (2022)
- [MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images](https://mlsanity.com/paper/2106.11944/) (2021)
- [HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamics](https://mlsanity.com/paper/2212.07242/) (2022)
- [SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elements](https://mlsanity.com/paper/2104.07660/) (2021)
- [Modeling Clothing as a Separate Layer for an Animatable Human Avatar](https://mlsanity.com/paper/2106.14879/) (2021)
- [4D-DRESS: A 4D Dataset of Real-world Human Clothing with Semantic Annotations](https://mlsanity.com/paper/2404.18630/) (2024)
- [Learning Implicit Templates for Point-Based Clothed Human Modeling](https://mlsanity.com/paper/2207.06955/) (2022)
- [PINA: Learning a Personalized Implicit Neural Avatar from a Single RGB-D Video Sequence](https://mlsanity.com/paper/2203.01754/) (2022)
- [Learning Disentangled Avatars with Hybrid 3D Representations](https://mlsanity.com/paper/2309.06441/) (2023)
- [GarmentNets: Category-Level Pose Estimation for Garments via Canonical Space Shape Completion](https://mlsanity.com/paper/2104.05177/) (2021)
- [3D Clothed Human Reconstruction in the Wild](https://mlsanity.com/paper/2207.10053/) (2022)
- [DrapeNet: Garment Generation and Self-Supervised Draping](https://mlsanity.com/paper/2211.11277/) (2022)
- [Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networks](https://mlsanity.com/paper/2205.01355/) (2022)
- [Point-Based Modeling of Human Clothing](https://mlsanity.com/paper/2104.08230/) (2021)
- [Learned Vertex Descent: A New Direction for 3D Human Model Fitting](https://mlsanity.com/paper/2205.06254/) (2022)
- [Dynamic Point Fields](https://mlsanity.com/paper/2304.02626/) (2023)
- [Neural Cloth Simulation](https://mlsanity.com/paper/2212.11220/) (2022)
- [Generating Datasets of 3D Garments with Sewing Patterns](https://mlsanity.com/paper/2109.05633/) (2021)
- [Mesh-based Dynamics with Occlusion Reasoning for Cloth Manipulation](https://mlsanity.com/paper/2206.02881/) (2022)
- [Learning Clothing and Pose Invariant 3D Shape Representation for Long-Term Person Re-Identification](https://mlsanity.com/paper/2308.10658/) (2023)

## Abstract (arXiv)

In this paper, we present TailorNet, a neural model which predicts clothing deformation in 3D as a function of three factors: pose, shape and style (garment geometry), while retaining wrinkle detail. This goes beyond prior models, which are either specific to one style and shape, or generalize to different shapes producing smooth results, despite being style specific. Our hypothesis is that (even non-linear) combinations of examples smooth out high frequency components such as fine-wrinkles, which makes learning the three factors jointly hard. At the heart of our technique is a decomposition of deformation into a high frequency and a low frequency component. While the low-frequency component is predicted from pose, shape and style parameters with an MLP, the high-frequency component is predicted with a mixture of shape-style specific pose models. The weights of the mixture are computed with a narrow bandwidth kernel to guarantee that only predictions with similar high-frequency patterns are combined. The style variation is obtained by computing, in a canonical pose, a subspace of deformation, which satisfies physical constraints such as inter-penetration, and draping on the body. TailorNet delivers 3D garments which retain the wrinkles from the physics based simulations (PBS) it is learned from, while running more than 1000 times faster. In contrast to PBS, TailorNet is easy to use and fully differentiable, which is crucial for computer vision algorithms. Several experiments demonstrate TailorNet produces more realistic results than prior work, and even generates temporally coherent deformations on sequences of the AMASS dataset, despite being trained on static poses from a different dataset. To stimulate further research in this direction, we will make a dataset consisting of 55800 frames, as well as our model publicly available at https://virtualhumans.mpi-inf.mpg.de/tailornet.
