# Hierarchical Kinematic Human Mesh Recovery

arXiv: https://arxiv.org/abs/2003.04232 · HTML: https://mlsanity.com/paper/2003.04232/

## Key facts

- Cited by 71 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 Mar 2020.

## Built on by (most cited first, 30 of 71)

- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop](https://mlsanity.com/paper/2103.16507/) (2021)
- [FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration](https://mlsanity.com/paper/2108.06428/) (2021)
- [Probabilistic Modeling for Human Mesh Recovery](https://mlsanity.com/paper/2108.11944/) (2021)
- [HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modeling](https://mlsanity.com/paper/2204.13686/) (2022)
- [LEAP: Learning Articulated Occupancy of People](https://mlsanity.com/paper/2104.06849/) (2021)
- [Recovering 3D Human Mesh from Monocular Images: A Survey](https://mlsanity.com/paper/2203.01923/) (2022)
- [Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation](https://mlsanity.com/paper/2106.05969/) (2021)
- [TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representation](https://mlsanity.com/paper/2404.16752/) (2024)
- [Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fields](https://mlsanity.com/paper/2207.13807/) (2022)
- [Learning to Estimate Robust 3D Human Mesh from In-the-Wild Crowded Scenes](https://mlsanity.com/paper/2104.07300/) (2021)
- [Playing for 3D Human Recovery](https://mlsanity.com/paper/2110.07588/) (2021)
- [Capturing Humans in Motion: Temporal-Attentive 3D Human Pose and Shape Estimation from Monocular Video](https://mlsanity.com/paper/2203.08534/) (2022)
- [THUNDR: Transformer-based 3D HUmaN Reconstruction with Markers](https://mlsanity.com/paper/2106.09336/) (2021)
- [Accurate 3D Body Shape Regression using Metric and Semantic Attributes](https://mlsanity.com/paper/2206.07036/) (2022)
- [Hierarchical Kinematic Probability Distributions for 3D Human Shape and Pose Estimation from Images in the Wild](https://mlsanity.com/paper/2110.00990/) (2021)
- [Global-to-Local Modeling for Video-based 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2303.14747/) (2023)
- [A Comprehensive Survey on Deep Gait Recognition: Algorithms, Datasets and Challenges](https://mlsanity.com/paper/2206.13732/) (2022)
- [Probabilistic 3D Human Shape and Pose Estimation from Multiple Unconstrained Images in the Wild](https://mlsanity.com/paper/2103.10978/) (2021)
- [Score-Guided Diffusion for 3D Human Recovery](https://mlsanity.com/paper/2403.09623/) (2024)
- [Adversarial Parametric Pose Prior](https://mlsanity.com/paper/2112.04203/) (2021)
- [Learned Vertex Descent: A New Direction for 3D Human Model Fitting](https://mlsanity.com/paper/2205.06254/) (2022)
- [Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Video](https://mlsanity.com/paper/2211.12782/) (2022)
- [Probabilistic Human Mesh Recovery in 3D Scenes from Egocentric Views](https://mlsanity.com/paper/2304.06024/) (2023)
- [Benchmarking and Analyzing 3D Human Pose and Shape Estimation Beyond Algorithms](https://mlsanity.com/paper/2209.10529/) (2022)
- [3D-Aware Neural Body Fitting for Occlusion Robust 3D Human Pose Estimation](https://mlsanity.com/paper/2308.10123/) (2023)
- [PC-HMR: Pose Calibration for 3D Human Mesh Recovery from 2D Images/Videos](https://mlsanity.com/paper/2103.09009/) (2021)
- [HuManiFlow: Ancestor-Conditioned Normalising Flows on SO(3) Manifolds for Human Pose and Shape Distribution Estimation](https://mlsanity.com/paper/2305.06968/) (2023)

## Abstract (arXiv)

We consider the problem of estimating a parametric model of 3D human mesh from a single image. While there has been substantial recent progress in this area with direct regression of model parameters, these methods only implicitly exploit the human body kinematic structure, leading to sub-optimal use of the model prior. In this work, we address this gap by proposing a new technique for regression of human parametric model that is explicitly informed by the known hierarchical structure, including joint interdependencies of the model. This results in a strong prior-informed design of the regressor architecture and an associated hierarchical optimization that is flexible to be used in conjunction with the current standard frameworks for 3D human mesh recovery. We demonstrate these aspects by means of extensive experiments on standard benchmark datasets, showing how our proposed new design outperforms several existing and popular methods, establishing new state-of-the-art results. By considering joint interdependencies, our method is equipped to infer joints even under data corruptions, which we demonstrate by conducting experiments under varying degrees of occlusion.
