# Adversarial Online Learning with Changing Action Sets: Efficient Algorithms with Approximate Regret Bounds

arXiv: https://arxiv.org/abs/2003.03490 · HTML: https://mlsanity.com/paper/2003.03490/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Mar 2020.

## Built on by (most cited first, 4 of 4)

- [Bypassing the Simulator: Near-Optimal Adversarial Linear Contextual Bandits](https://mlsanity.com/paper/2309.00814/) (2023)
- [An α-regret analysis of Adversarial Bilateral Trade](https://mlsanity.com/paper/2210.06846/) (2022)
- [Finite-Sample Analysis of Decentralized Q-Learning for Stochastic Games](https://mlsanity.com/paper/2112.07859/) (2021)
- [α-Fair Contextual Bandits](https://mlsanity.com/paper/2310.14164/) (2023)

## Abstract (arXiv)

We revisit the problem of online learning with sleeping experts/bandits: in each time step, only a subset of the actions are available for the algorithm to choose from (and learn about). The work of Kleinberg et al. (2010) showed that there exist no-regret algorithms which perform no worse than the best ranking of actions asymptotically. Unfortunately, achieving this regret bound appears computationally hard: Kanade and Steinke (2014) showed that achieving this no-regret performance is at least as hard as PAC-learning DNFs, a notoriously difficult problem. In the present work, we relax the original problem and study computationally efficient no-approximate-regret algorithms: such algorithms may exceed the optimal cost by a multiplicative constant in addition to the additive regret. We give an algorithm that provides a no-approximate-regret guarantee for the general sleeping expert/bandit problems. For several canonical special cases of the problem, we give algorithms with significantly better approximation ratios; these algorithms also illustrate different techniques for achieving no-approximate-regret guarantees.
