# Scaling MAP-Elites to Deep Neuroevolution

arXiv: https://arxiv.org/abs/2003.01825 · HTML: https://mlsanity.com/paper/2003.01825/

## Key facts

- Cited by 38 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 3 Mar 2020.

## Built on by (most cited first, 30 of 38)

- [Differentiable Quality Diversity](https://mlsanity.com/paper/2106.03894/) (2021)
- [Deep Surrogate Assisted Generation of Environments](https://mlsanity.com/paper/2206.04199/) (2022)
- [Approximating Gradients for Differentiable Quality Diversity in Reinforcement Learning](https://mlsanity.com/paper/2202.03666/) (2022)
- [Illuminating Diverse Neural Cellular Automata for Level Generation](https://mlsanity.com/paper/2109.05489/) (2021)
- [pyribs: A Bare-Bones Python Library for Quality Diversity Optimization](https://mlsanity.com/paper/2303.00191/) (2023)
- [Evolutionary Reinforcement Learning: A Survey](https://mlsanity.com/paper/2303.04150/) (2023)
- [Covariance Matrix Adaptation MAP-Annealing](https://mlsanity.com/paper/2205.10752/) (2022)
- [Neuroevolution is a Competitive Alternative to Reinforcement Learning for Skill Discovery](https://mlsanity.com/paper/2210.03516/) (2022)
- [Policy Manifold Search: Exploring the Manifold Hypothesis for Diversity-based Neuroevolution](https://mlsanity.com/paper/2104.13424/) (2021)
- [Dynamics-Aware Quality-Diversity for Efficient Learning of Skill Repertoires](https://mlsanity.com/paper/2109.08522/) (2021)
- [Proximal Policy Gradient Arborescence for Quality Diversity Reinforcement Learning](https://mlsanity.com/paper/2305.13795/) (2023)
- [Multi-Objective Quality Diversity Optimization](https://mlsanity.com/paper/2202.03057/) (2022)
- [QDax: A Library for Quality-Diversity and Population-based Algorithms with Hardware Acceleration](https://mlsanity.com/paper/2308.03665/) (2023)
- [Accelerated Quality-Diversity through Massive Parallelism](https://mlsanity.com/paper/2202.01258/) (2022)
- [Quality-Diversity Actor-Critic: Learning High-Performing and Diverse Behaviors via Value and Successor Features Critics](https://mlsanity.com/paper/2403.09930/) (2024)
- [Training Diverse High-Dimensional Controllers by Scaling Covariance Matrix Adaptation MAP-Annealing](https://mlsanity.com/paper/2210.02622/) (2022)
- [Benchmarking Quality-Diversity Algorithms on Neuroevolution for Reinforcement Learning](https://mlsanity.com/paper/2211.02193/) (2022)
- [The Quality-Diversity Transformer: Generating Behavior-Conditioned Trajectories with Decision Transformers](https://mlsanity.com/paper/2303.16207/) (2023)
- [Few-shot Quality-Diversity Optimization](https://mlsanity.com/paper/2109.06826/) (2021)
- [Learning to Walk Autonomously via Reset-Free Quality-Diversity](https://mlsanity.com/paper/2204.03655/) (2022)
- [Fast Population-Based Reinforcement Learning on a Single Machine](https://mlsanity.com/paper/2206.08888/) (2022)
- [Quality Diversity Evolutionary Learning of Decision Trees](https://mlsanity.com/paper/2208.12758/) (2022)
- [Large Language Models as In-context AI Generators for Quality-Diversity](https://mlsanity.com/paper/2404.15794/) (2024)
- [Understanding the Synergies between Quality-Diversity and Deep Reinforcement Learning](https://mlsanity.com/paper/2303.06164/) (2023)
- [Synergizing Quality-Diversity with Descriptor-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2401.08632/) (2023)
- [Evolving Populations of Diverse RL Agents with MAP-Elites](https://mlsanity.com/paper/2303.12803/) (2023)
- [Diversity from Human Feedback](https://mlsanity.com/paper/2310.06648/) (2023)
- [Assessing Quality-Diversity Neuro-Evolution Algorithms Performance in Hard Exploration Problems](https://mlsanity.com/paper/2211.13742/) (2022)
- [Mix-ME: Quality-Diversity for Multi-Agent Learning](https://mlsanity.com/paper/2311.01829/) (2023)
- [Don't Bet on Luck Alone: Enhancing Behavioral Reproducibility of Quality-Diversity Solutions in Uncertain Domains](https://mlsanity.com/paper/2304.03672/) (2023)

## Abstract (arXiv)

Quality-Diversity (QD) algorithms, and MAP-Elites (ME) in particular, have proven very useful for a broad range of applications including enabling real robots to recover quickly from joint damage, solving strongly deceptive maze tasks or evolving robot morphologies to discover new gaits. However, present implementations of MAP-Elites and other QD algorithms seem to be limited to low-dimensional controllers with far fewer parameters than modern deep neural network models. In this paper, we propose to leverage the efficiency of Evolution Strategies (ES) to scale MAP-Elites to high-dimensional controllers parameterized by large neural networks. We design and evaluate a new hybrid algorithm called MAP-Elites with Evolution Strategies (ME-ES) for post-damage recovery in a difficult high-dimensional control task where traditional ME fails. Additionally, we show that ME-ES performs efficient exploration, on par with state-of-the-art exploration algorithms in high-dimensional control tasks with strongly deceptive rewards.
