# SELD-TCN: Sound Event Localization & Detection via Temporal Convolutional Networks

arXiv: https://arxiv.org/abs/2003.01609 · HTML: https://mlsanity.com/paper/2003.01609/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 3 Mar 2020.

## Built on by (most cited first, 5 of 5)

- [A Survey of Sound Source Localization with Deep Learning Methods](https://mlsanity.com/paper/2109.03465/) (2021)
- [L3DAS22 Challenge: Learning 3D Audio Sources in a Real Office Environment](https://mlsanity.com/paper/2202.10372/) (2022)
- [L3DAS21 Challenge: Machine Learning for 3D Audio Signal Processing](https://mlsanity.com/paper/2104.05499/) (2021)
- [Dual Quaternion Ambisonics Array for Six-Degree-of-Freedom Acoustic Representation](https://mlsanity.com/paper/2204.01851/) (2022)
- [Online Handwriting Trajectory Reconstruction from Kinematic Sensors using Temporal Convolutional Network](https://mlsanity.com/paper/2607.26733/) (2026)

## Abstract (arXiv)

The understanding of the surrounding environment plays a critical role in autonomous robotic systems, such as self-driving cars. Extensive research has been carried out concerning visual perception. Yet, to obtain a more complete perception of the environment, autonomous systems of the future should also take acoustic information into account. Recent sound event localization and detection (SELD) frameworks utilize convolutional recurrent neural networks (CRNNs). However, considering the recurrent nature of CRNNs, it becomes challenging to implement them efficiently on embedded hardware. Not only are their computations strenuous to parallelize, but they also require high memory bandwidth and large memory buffers. In this work, we develop a more robust and hardware-friendly novel architecture based on a temporal convolutional network(TCN). The proposed framework (SELD-TCN) outperforms the state-of-the-art SELDnet performance on four different datasets. Moreover, SELD-TCN achieves 4x faster training time per epoch and 40x faster inference time on an ordinary graphics processing unit (GPU).
