# Deep Learning for Content-based Personalized Viewport Prediction of 360-Degree VR Videos

arXiv: https://arxiv.org/abs/2003.00429 · HTML: https://mlsanity.com/paper/2003.00429/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Mar 2020.

## Built on by (most cited first, 7 of 7)

- [Deception Detection from Linguistic and Physiological Data Streams Using Bimodal Convolutional Neural Networks](https://mlsanity.com/paper/2311.10944/) (2023)
- [A Comparative Study on Enhancing Prediction in Social Network Advertisement through Data Augmentation](https://mlsanity.com/paper/2404.13812/) (2024)
- [Enhance Image-to-Image Generation with LLaVA-generated Prompts](https://mlsanity.com/paper/2406.01956/) (2024)
- [Scalability Optimization in Cloud-Based AI Inference Services: Strategies for Real-Time Load Balancing and Automated Scaling](https://mlsanity.com/paper/2504.15296/) (2025)
- [Advanced Multimodal Deep Learning Architecture for Image-Text Matching](https://mlsanity.com/paper/2406.15306/) (2024)
- [Federated Prompt-based Decision Transformer for Customized VR Services in Mobile Edge Computing System](https://mlsanity.com/paper/2402.09729/) (2024)
- [Spherical Convolution empowered FoV Prediction in 360-degree Video Multicast with Limited FoV Feedback](https://mlsanity.com/paper/2201.12525/) (2022)

## Abstract (arXiv)

In this paper, the problem of head movement prediction for virtual reality videos is studied. In the considered model, a deep learning network is introduced to leverage position data as well as video frame content to predict future head movement. For optimizing data input into this neural network, data sample rate, reduced data, and long-period prediction length are also explored for this model. Simulation results show that the proposed approach yields 16.1% improvement in terms of prediction accuracy compared to a baseline approach that relies only on the position data.
