# In-Hand Object Pose Tracking via Contact Feedback and GPU-Accelerated Robotic Simulation

arXiv: https://arxiv.org/abs/2002.12160 · HTML: https://mlsanity.com/paper/2002.12160/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 27 Feb 2020.

## Built on by (most cited first, 10 of 10)

- [AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation System](https://mlsanity.com/paper/2307.04577/) (2023)
- [Robot Synesthesia: In-Hand Manipulation with Visuotactile Sensing](https://mlsanity.com/paper/2312.01853/) (2023)
- [BEHAVIOR Robot Suite: Streamlining Real-World Whole-Body Manipulation for Everyday Household Activities](https://mlsanity.com/paper/2503.05652/) (2025)
- [DexTouch: Learning to Seek and Manipulate Objects with Tactile Dexterity](https://mlsanity.com/paper/2401.12496/) (2024)
- [Sim2Real Manipulation on Unknown Objects with Tactile-based Reinforcement Learning](https://mlsanity.com/paper/2403.12170/) (2024)
- [Collision-aware In-hand 6D Object Pose Estimation using Multiple Vision-based Tactile Sensors](https://mlsanity.com/paper/2301.13667/) (2023)
- [Multi-Object Grasping -- Estimating the Number of Objects in a Robotic Grasp](https://mlsanity.com/paper/2112.01270/) (2021)
- [In-Hand Pose Estimation and Pin Inspection for Insertion of Through-Hole Components](https://mlsanity.com/paper/2208.01284/) (2022)
- [Visuo-Tactile Object Pose Estimation for a Multi-Finger Robot Hand with Low-Resolution In-Hand Tactile Sensing](https://mlsanity.com/paper/2503.19893/) (2025)
- [The Role of Touch: Towards Optimal Tactile Sensing Distribution in Anthropomorphic Hands for Dexterous In-Hand Manipulation](https://mlsanity.com/paper/2509.14984/) (2025)

## Abstract (arXiv)

Tracking the pose of an object while it is being held and manipulated by a robot hand is difficult for vision-based methods due to significant occlusions. Prior works have explored using contact feedback and particle filters to localize in-hand objects. However, they have mostly focused on the static grasp setting and not when the object is in motion, as doing so requires modeling of complex contact dynamics. In this work, we propose using GPU-accelerated parallel robot simulations and derivative-free, sample-based optimizers to track in-hand object poses with contact feedback during manipulation. We use physics simulation as the forward model for robot-object interactions, and the algorithm jointly optimizes for the state and the parameters of the simulations, so they better match with those of the real world. Our method runs in real-time (30Hz) on a single GPU, and it achieves an average point cloud distance error of 6mm in simulation experiments and 13mm in the real-world ones. View experiment videos at https://sites.google.com/view/in-hand-object-pose-tracking/
