# Learning to Shadow Hand-drawn Sketches

arXiv: https://arxiv.org/abs/2002.11812 · HTML: https://mlsanity.com/paper/2002.11812/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Feb 2020.

## Built on by (most cited first, 6 of 6)

- [Human-Art: A Versatile Human-Centric Dataset Bridging Natural and Artificial Scenes](https://mlsanity.com/paper/2303.02760/) (2023)
- [The Animation Transformer: Visual Correspondence via Segment Matching](https://mlsanity.com/paper/2109.02614/) (2021)
- [One Sketch for All: One-Shot Personalized Sketch Segmentation](https://mlsanity.com/paper/2112.10838/) (2021)
- [Collaborative Neural Rendering using Anime Character Sheets](https://mlsanity.com/paper/2207.05378/) (2022)
- [Unveiling Deep Shadows: A Survey and Benchmark on Image and Video Shadow Detection, Removal, and Generation in the Deep Learning Era](https://mlsanity.com/paper/2409.02108/) (2024)
- [Painting Style-Aware Manga Colorization Based on Generative Adversarial Networks](https://mlsanity.com/paper/2107.07943/) (2021)

## Abstract (arXiv)

We present a fully automatic method to generate detailed and accurate artistic shadows from pairs of line drawing sketches and lighting directions. We also contribute a new dataset of one thousand examples of pairs of line drawings and shadows that are tagged with lighting directions. Remarkably, the generated shadows quickly communicate the underlying 3D structure of the sketched scene. Consequently, the shadows generated by our approach can be used directly or as an excellent starting point for artists. We demonstrate that the deep learning network we propose takes a hand-drawn sketch, builds a 3D model in latent space, and renders the resulting shadows. The generated shadows respect the hand-drawn lines and underlying 3D space and contain sophisticated and accurate details, such as self-shadowing effects. Moreover, the generated shadows contain artistic effects, such as rim lighting or halos appearing from back lighting, that would be achievable with traditional 3D rendering methods.
