# Optimal least-squares solution to the hand-eye calibration problem

arXiv: https://arxiv.org/abs/2002.10838 · HTML: https://mlsanity.com/paper/2002.10838/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Feb 2020.

## Built on by (most cited first, 3 of 3)

- [Learning Practically Feasible Policies for Online 3D Bin Packing](https://mlsanity.com/paper/2108.13680/) (2021)
- [Deliberate Planning of 3D Bin Packing on Packing Configuration Trees](https://mlsanity.com/paper/2504.04421/) (2025)
- [Semidefinite Relaxations for Robust Multiview Triangulation](https://mlsanity.com/paper/2301.11431/) (2023)

## Abstract (arXiv)

We propose a least-squares formulation to the noisy hand-eye calibration problem using dual-quaternions, and introduce efficient algorithms to find the exact optimal solution, based on analytic properties of the problem, avoiding non-linear optimization. We further present simple analytic approximate solutions which provide remarkably good estimations compared to the exact solution. In addition, we show how to generalize our solution to account for a given extrinsic prior in the cost function. To the best of our knowledge our algorithm is the most efficient approach to optimally solve the hand-eye calibration problem.
