# How Transferable are the Representations Learned by Deep Q Agents?

arXiv: https://arxiv.org/abs/2002.10021 · HTML: https://mlsanity.com/paper/2002.10021/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Feb 2020.

## Built on by (most cited first, 4 of 4)

- [Investigating the Properties of Neural Network Representations in Reinforcement Learning](https://mlsanity.com/paper/2203.15955/) (2022)
- [On The Transferability of Deep-Q Networks](https://mlsanity.com/paper/2110.02639/) (2021)
- [Component Transfer Learning for Deep RL Based on Abstract Representations](https://mlsanity.com/paper/2111.11525/) (2021)
- [Uncertainty-aware transfer across tasks using hybrid model-based successor feature reinforcement learning](https://mlsanity.com/paper/2310.10818/) (2023)

## Abstract (arXiv)

In this paper, we consider the source of Deep Reinforcement Learning (DRL)'s sample complexity, asking how much derives from the requirement of learning useful representations of environment states and how much is due to the sample complexity of learning a policy. While for DRL agents, the distinction between representation and policy may not be clear, we seek new insight through a set of transfer learning experiments. In each experiment, we retain some fraction of layers trained on either the same game or a related game, comparing the benefits of transfer learning to learning a policy from scratch. Interestingly, we find that benefits due to transfer are highly variable in general and non-symmetric across pairs of tasks. Our experiments suggest that perhaps transfer from simpler environments can boost performance on more complex downstream tasks and that the requirements of learning a useful representation can range from negligible to the majority of the sample complexity, based on the environment. Furthermore, we find that fine-tuning generally outperforms training with the transferred layers frozen, confirming an insight first noted in the classification setting.
