# Real-Time Visualization in Non-Isotropic Geometries

arXiv: https://arxiv.org/abs/2002.09533 · HTML: https://mlsanity.com/paper/2002.09533/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Feb 2020.

## Built on by (most cited first, 1 of 1)

- [Modelling brain connectomes networks: Solv is a worthy competitor to hyperbolic geometry!](https://mlsanity.com/paper/2407.16077/) (2024)

## Abstract (arXiv)

Non-isotropic geometries are of interest to low-dimensional topologists, physicists and cosmologists. However, they are challenging to comprehend and visualize. We present novel methods of computing real-time native geodesic rendering of non-isotropic geometries. Our methods can be applied not only to visualization, but also are essential for potential applications in machine learning and video games.
