# Distributed No-Regret Learning in Multi-Agent Systems

arXiv: https://arxiv.org/abs/2002.09047 · HTML: https://mlsanity.com/paper/2002.09047/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 20 Feb 2020.

## Built on by (most cited first, 3 of 3)

- [A Survey of Decision Making in Adversarial Games](https://mlsanity.com/paper/2207.07971/) (2022)
- [Optimistic Thompson Sampling for No-Regret Learning in Unknown Games](https://mlsanity.com/paper/2402.09456/) (2024)
- [No-regret learning for repeated non-cooperative games with lossy bandits](https://mlsanity.com/paper/2205.06968/) (2022)

## Abstract (arXiv)

In this tutorial article, we give an overview of new challenges and representative results on distributed no-regret learning in multi-agent systems modeled as repeated unknown games. Four emerging game characteristics---dynamicity, incomplete and imperfect feedback, bounded rationality, and heterogeneity---that challenge canonical game models are explored. For each of the four characteristics, we illuminate its implications and ramifications in game modeling, notions of regret, feasible game outcomes, and the design and analysis of distributed learning algorithms.
