# Computational Design with Crowds

arXiv: https://arxiv.org/abs/2002.08657 · HTML: https://mlsanity.com/paper/2002.08657/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 20 Feb 2020.

## Built on by (most cited first, 4 of 4)

- [AdaptiFont: Increasing Individuals' Reading Speed with a Generative Font Model and Bayesian Optimization](https://mlsanity.com/paper/2104.10741/) (2021)
- [Simulation-Based Optimization of User Interfaces for Quality-Assuring Machine Learning Model Predictions](https://mlsanity.com/paper/2104.01129/) (2021)
- [Tool- and Domain-Agnostic Parameterization of Style Transfer Effects Leveraging Pretrained Perceptual Metrics](https://mlsanity.com/paper/2105.09207/) (2021)
- [Supporting Experts with a Multimodal Machine-Learning-Based Tool for Human Behavior Analysis of Conversational Videos](https://mlsanity.com/paper/2402.11145/) (2024)

## Abstract (arXiv)

Computational design is aimed at supporting or automating design processes using computational techniques. However, some classes of design tasks involve criteria that are difficult to handle only with computers. For example, visual design tasks seeking to fulfill aesthetic goals are difficult to handle purely with computers. One promising approach is to leverage human computation; that is, to incorporate human input into the computation process. Crowdsourcing platforms provide a convenient way to integrate such human computation into a working system. In this chapter, we discuss such computational design with crowds in the domain of parameter tweaking tasks in visual design. Parameter tweaking is often performed to maximize the aesthetic quality of designed objects. Computational design powered by crowds can solve this maximization problem by leveraging human computation. We discuss the opportunities and challenges of computational design with crowds with two illustrative examples: (1) estimating the objective function (specifically, preference learning from crowds' pairwise comparisons) to facilitate interactive design exploration by a designer and (2) directly searching for the optimal parameter setting that maximizes the objective function (specifically, crowds-in-the-loop Bayesian optimization).
