# Dynamic SLAM: The Need For Speed

arXiv: https://arxiv.org/abs/2002.08584 · HTML: https://mlsanity.com/paper/2002.08584/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 20 Feb 2020.

## Built on by (most cited first, 24 of 24)

- [Any4D: Unified Feed-Forward Metric 4D Reconstruction](https://mlsanity.com/paper/2512.10935/) (2025)
- [DynaMem: Online Dynamic Spatio-Semantic Memory for Open World Mobile Manipulation](https://mlsanity.com/paper/2411.04999/) (2024)
- [BodySLAM: Joint Camera Localisation, Mapping, and Human Motion Tracking](https://mlsanity.com/paper/2205.02301/) (2022)
- [AirDOS: Dynamic SLAM benefits from Articulated Objects](https://mlsanity.com/paper/2109.09903/) (2021)
- [DynaMoN: Motion-Aware Fast and Robust Camera Localization for Dynamic Neural Radiance Fields](https://mlsanity.com/paper/2309.08927/) (2023)
- [Advances in Inference and Representation for Simultaneous Localization and Mapping](https://mlsanity.com/paper/2103.05041/) (2021)
- [4D Gaussian Splatting SLAM](https://mlsanity.com/paper/2503.16710/) (2025)
- [D3FlowSLAM: Self-Supervised Dynamic SLAM with Flow Motion Decomposition and DINO Guidance](https://mlsanity.com/paper/2207.08794/) (2022)
- [Semantic Visual Simultaneous Localization and Mapping: A Survey](https://mlsanity.com/paper/2209.06428/) (2022)
- [Video Understanding: From Geometry and Semantics to Unified Models](https://mlsanity.com/paper/2603.17840/) (2026)
- [Dynamic Semantic Occupancy Mapping using 3D Scene Flow and Closed-Form Bayesian Inference](https://mlsanity.com/paper/2108.03180/) (2021)
- [View Birdification in the Crowd: Ground-Plane Localization from Perceived Movements](https://mlsanity.com/paper/2111.05060/) (2021)
- [ViewBirdiformer: Learning to recover ground-plane crowd trajectories and ego-motion from a single ego-centric view](https://mlsanity.com/paper/2210.06332/) (2022)
- [SMORE: Simultaneous Map and Object REconstruction](https://mlsanity.com/paper/2406.13896/) (2024)
- [PAS-SLAM: A Visual SLAM System for Planar Ambiguous Scenes](https://mlsanity.com/paper/2402.06131/) (2024)
- [DynaVINS++: Robust Visual-Inertial State Estimator in Dynamic Environments by Adaptive Truncated Least Squares and Stable State Recovery](https://mlsanity.com/paper/2410.15373/) (2024)
- [Composition and Application of Current Advanced Driving Assistance System: A Review](https://mlsanity.com/paper/2105.12348/) (2021)
- [Semantic SuperPoint: A Deep Semantic Descriptor](https://mlsanity.com/paper/2211.01098/) (2022)
- [ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos](https://mlsanity.com/paper/2509.17864/) (2025)
- [TRADE: Object Tracking with 3D Trajectory and Ground Depth Estimates for UAVs](https://mlsanity.com/paper/2210.03270/) (2022)
- [Efficient 3D Reconstruction, Streaming and Visualization of Static and Dynamic Scene Parts for Multi-client Live-telepresence in Large-scale Environments](https://mlsanity.com/paper/2211.14310/) (2022)
- [GTR: Gaussian Splatting Tracking and Reconstruction of Unknown Objects Based on Appearance and Geometric Complexity](https://mlsanity.com/paper/2505.11905/) (2025)
- [Temporally Consistent Object 6D Pose Estimation for Robot Control](https://mlsanity.com/paper/2605.02708/) (2026)
- [A Review Of Robotic World Models For Dynamic Environments Based On Factor And Scene Graphs](https://mlsanity.com/paper/2610.08800/) (2026)

## Abstract (arXiv)

The static world assumption is standard in most simultaneous localisation and mapping (SLAM) algorithms. Increased deployment of autonomous systems to unstructured dynamic environments is driving a need to identify moving objects and estimate their velocity in real-time. Most existing SLAM based approaches rely on a database of 3D models of objects or impose significant motion constraints. In this paper, we propose a new feature-based, model-free, object-aware dynamic SLAM algorithm that exploits semantic segmentation to allow estimation of motion of rigid objects in a scene without the need to estimate the object poses or have any prior knowledge of their 3D models. The algorithm generates a map of dynamic and static structure and has the ability to extract velocities of rigid moving objects in the scene. Its performance is demonstrated on simulated, synthetic and real-world datasets.
