# Stochastic Regret Minimization in Extensive-Form Games

arXiv: https://arxiv.org/abs/2002.08493 · HTML: https://mlsanity.com/paper/2002.08493/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Feb 2020.

## Built on by (most cited first, 17 of 17)

- [Near-Optimal Learning of Extensive-Form Games with Imperfect Information](https://mlsanity.com/paper/2202.01752/) (2022)
- [ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret](https://mlsanity.com/paper/2206.04122/) (2022)
- [Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recall](https://mlsanity.com/paper/2106.06279/) (2021)
- [Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descent](https://mlsanity.com/paper/2205.15294/) (2022)
- [Better Regularization for Sequential Decision Spaces: Fast Convergence Rates for Nash, Correlated, and Team Equilibria](https://mlsanity.com/paper/2105.12954/) (2021)
- [Model-Free Online Learning in Unknown Sequential Decision Making Problems and Games](https://mlsanity.com/paper/2103.04539/) (2021)
- [Adapting to game trees in zero-sum imperfect information games](https://mlsanity.com/paper/2212.12567/) (2022)
- [A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence](https://mlsanity.com/paper/2408.00751/) (2024)
- [Learning to Be Cautious](https://mlsanity.com/paper/2110.15907/) (2021)
- [A Deep Reinforcement Learning Approach for Finding Non-Exploitable Strategies in Two-Player Atari Games](https://mlsanity.com/paper/2207.08894/) (2022)
- [Local and adaptive mirror descents in extensive-form games](https://mlsanity.com/paper/2309.00656/) (2023)
- [Parallelizing Counterfactual Regret Minimization](https://mlsanity.com/paper/2605.14277/) (2026)
- [Generalized Bandit Regret Minimizer Framework in Imperfect Information Extensive-Form Game](https://mlsanity.com/paper/2203.05920/) (2022)
- [Composing Efficient, Robust Tests for Policy Selection](https://mlsanity.com/paper/2306.07372/) (2023)
- [Solving Parameter-Robust Avoid Problems with Unknown Feasibility using Reinforcement Learning](https://mlsanity.com/paper/2602.15817/) (2026)
- [Tracking the Best Strategy in an Extensive-Form Game](https://mlsanity.com/paper/2608.09501/) (2026)
- [CFR without Unbiasedness: Deterministic Guarantees for Persistent Public-Chance Schedules](https://mlsanity.com/paper/2608.14761/) (2026)

## Abstract (arXiv)

Monte-Carlo counterfactual regret minimization (MCCFR) is the state-of-the-art algorithm for solving sequential games that are too large for full tree traversals. It works by using gradient estimates that can be computed via sampling. However, stochastic methods for sequential games have not been investigated extensively beyond MCCFR. In this paper we develop a new framework for developing stochastic regret minimization methods. This framework allows us to use any regret-minimization algorithm, coupled with any gradient estimator. The MCCFR algorithm can be analyzed as a special case of our framework, and this analysis leads to significantly-stronger theoretical on convergence, while simultaneously yielding a simplified proof. Our framework allows us to instantiate several new stochastic methods for solving sequential games. We show extensive experiments on three games, where some variants of our methods outperform MCCFR.
