# Beyond Clicks: Modeling Multi-Relational Item Graph for Session-Based Target Behavior Prediction

arXiv: https://arxiv.org/abs/2002.07993 · HTML: https://mlsanity.com/paper/2002.07993/

## Key facts

- Cited by 21 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Feb 2020.

## Built on by (most cited first, 21 of 21)

- [Graph Learning based Recommender Systems: A Review](https://mlsanity.com/paper/2105.06339/) (2021)
- [Contrastive Meta Learning with Behavior Multiplicity for Recommendation](https://mlsanity.com/paper/2202.08523/) (2022)
- [Heterogeneous Global Graph Neural Networks for Personalized Session-based Recommendation](https://mlsanity.com/paper/2107.03813/) (2021)
- [Multi-view Multi-behavior Contrastive Learning in Recommendation](https://mlsanity.com/paper/2203.10576/) (2022)
- [Multi-Behavior Sequential Recommendation with Temporal Graph Transformer](https://mlsanity.com/paper/2206.02687/) (2022)
- [Efficient Graph Deep Learning in TensorFlow with tf_geometric](https://mlsanity.com/paper/2101.11552/) (2021)
- [Personalized Behavior-Aware Transformer for Multi-Behavior Sequential Recommendation](https://mlsanity.com/paper/2402.14473/) (2024)
- [Denoising User-aware Memory Network for Recommendation](https://mlsanity.com/paper/2107.05474/) (2021)
- [Learning Dual Dynamic Representations on Time-Sliced User-Item Interaction Graphs for Sequential Recommendation](https://mlsanity.com/paper/2109.11790/) (2021)
- [HCGR: Hyperbolic Contrastive Graph Representation Learning for Session-based Recommendation](https://mlsanity.com/paper/2107.05366/) (2021)
- [Self Contrastive Learning for Session-based Recommendation](https://mlsanity.com/paper/2306.01266/) (2023)
- [SimCURL: Simple Contrastive User Representation Learning from Command Sequences](https://mlsanity.com/paper/2207.14760/) (2022)
- [Heterogeneous Information Crossing on Graphs for Session-based Recommender Systems](https://mlsanity.com/paper/2210.12940/) (2022)
- [Incorporating Heterogeneous User Behaviors and Social Influences for Predictive Analysis](https://mlsanity.com/paper/2207.11776/) (2022)
- [BMLP: Behavior-aware MLP for Heterogeneous Sequential Recommendation](https://mlsanity.com/paper/2402.12733/) (2024)
- [Context-aware short-term interest first model for session-based recommendation](https://mlsanity.com/paper/2103.15514/) (2021)
- [Contrastive Adaptive Propagation Graph Neural Networks for Efficient Graph Learning](https://mlsanity.com/paper/2112.01110/) (2021)
- [DM4Steal: Diffusion Model For Link Stealing Attack On Graph Neural Networks](https://mlsanity.com/paper/2411.03364/) (2024)
- [Looking around you: external information enhances representations for event sequences](https://mlsanity.com/paper/2502.10205/) (2025)
- [Multi-Behavior Sequential Modeling with Transition-Aware Graph Attention Network for E-Commerce Recommendation](https://mlsanity.com/paper/2601.14955/) (2026)
- [User Representation via Cross Multi-source Behavior Pre-training for Mobile Games](https://mlsanity.com/paper/2609.01057/) (2026)

## Abstract (arXiv)

Session-based target behavior prediction aims to predict the next item to be interacted with specific behavior types (e.g., clicking). Although existing methods for session-based behavior prediction leverage powerful representation learning approaches to encode items' sequential relevance in a low-dimensional space, they suffer from several limitations. Firstly, they focus on only utilizing the same type of user behavior for prediction, but ignore the potential of taking other behavior data as auxiliary information. This is particularly crucial when the target behavior is sparse but important (e.g., buying or sharing an item). Secondly, item-to-item relations are modeled separately and locally in one behavior sequence, and they lack a principled way to globally encode these relations more effectively. To overcome these limitations, we propose a novel Multi-relational Graph Neural Network model for Session-based target behavior Prediction, namely MGNN-SPred for short. Specifically, we build a Multi-Relational Item Graph (MRIG) based on all behavior sequences from all sessions, involving target and auxiliary behavior types. Based on MRIG, MGNN-SPred learns global item-to-item relations and further obtains user preferences w.r.t. current target and auxiliary behavior sequences, respectively. In the end, MGNN-SPred leverages a gating mechanism to adaptively fuse user representations for predicting next item interacted with target behavior. The extensive experiments on two real-world datasets demonstrate the superiority of MGNN-SPred by comparing with state-of-the-art session-based prediction methods, validating the benefits of leveraging auxiliary behavior and learning item-to-item relations over MRIG.
