# Finding All Global Minimum Cuts In Practice

arXiv: https://arxiv.org/abs/2002.06948 · HTML: https://mlsanity.com/paper/2002.06948/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 17 Feb 2020.

## Built on by (most cited first, 1 of 1)

- [The Complexity of Manipulation of k-Coalitional Games on Graphs](https://mlsanity.com/paper/2408.07368/) (2024)

## Abstract (arXiv)

We present a practically efficient algorithm that finds all global minimum cuts in huge undirected graphs. Our algorithm uses a multitude of kernelization rules to reduce the graph to a small equivalent instance and then finds all minimum cuts using an optimized version of the algorithm of Nagamochi, Nakao and Ibaraki. In shared memory we are able to find all minimum cuts of graphs with up to billions of edges and millions of minimum cuts in a few minutes. We also give a new linear time algorithm to find the most balanced minimum cuts given as input the representation of all minimum cuts.
