# 3D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humans

arXiv: https://arxiv.org/abs/2002.06289 · HTML: https://mlsanity.com/paper/2002.06289/

## Key facts

- Cited by 144 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 15 Feb 2020.

## Built on by (most cited first, 30 of 144)

- [ConceptFusion: Open-set Multimodal 3D Mapping](https://mlsanity.com/paper/2302.07241/) (2023)
- [Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation](https://mlsanity.com/paper/2205.04334/) (2022)
- [Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigation](https://mlsanity.com/paper/2403.17846/) (2024)
- [NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields](https://mlsanity.com/paper/2210.13641/) (2022)
- [Panoptic Lifting for 3D Scene Understanding with Neural Fields](https://mlsanity.com/paper/2212.09802/) (2022)
- [SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequences](https://mlsanity.com/paper/2103.14898/) (2021)
- [Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphs](https://mlsanity.com/paper/2101.06894/) (2021)
- [Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationships](https://mlsanity.com/paper/2402.12259/) (2024)
- [Object-Compositional Neural Implicit Surfaces](https://mlsanity.com/paper/2207.09686/) (2022)
- [Scene Graph Generation: A Comprehensive Survey](https://mlsanity.com/paper/2201.00443/) (2022)
- [EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusion](https://mlsanity.com/paper/2405.00915/) (2024)
- [TASKOGRAPHY: Evaluating robot task planning over large 3D scene graphs](https://mlsanity.com/paper/2207.05006/) (2022)
- [UniGoal: Towards Universal Zero-shot Goal-oriented Navigation](https://mlsanity.com/paper/2503.10630/) (2025)
- [Semantics for Robotic Mapping, Perception and Interaction: A Survey](https://mlsanity.com/paper/2101.00443/) (2021)
- [Kimera-Multi: Robust, Distributed, Dense Metric-Semantic SLAM for Multi-Robot Systems](https://mlsanity.com/paper/2106.14386/) (2021)
- [CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusion](https://mlsanity.com/paper/2305.16283/) (2023)
- [Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spaces](https://mlsanity.com/paper/2503.19199/) (2025)
- [Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networks](https://mlsanity.com/paper/2108.01176/) (2021)
- [4D-OR: Semantic Scene Graphs for OR Domain Modeling](https://mlsanity.com/paper/2203.11937/) (2022)
- [Closed-Loop Open-Vocabulary Mobile Manipulation with GPT-4V](https://mlsanity.com/paper/2404.10220/) (2024)
- [Continuous Scene Representations for Embodied AI](https://mlsanity.com/paper/2203.17251/) (2022)
- [Incremental 3D Semantic Scene Graph Prediction from RGB Sequences](https://mlsanity.com/paper/2305.02743/) (2023)
- [Dynamic 3D Gaussian Fields for Urban Areas](https://mlsanity.com/paper/2406.03175/) (2024)
- [Context-Aware Entity Grounding with Open-Vocabulary 3D Scene Graphs](https://mlsanity.com/paper/2309.15940/) (2023)
- [DiffAssemble: A Unified Graph-Diffusion Model for 2D and 3D Reassembly](https://mlsanity.com/paper/2402.19302/) (2024)
- [DELTA: Decomposed Efficient Long-Term Robot Task Planning using Large Language Models](https://mlsanity.com/paper/2404.03275/) (2024)
- [Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting](https://mlsanity.com/paper/2503.14029/) (2025)
- [SGAligner : 3D Scene Alignment with Scene Graphs](https://mlsanity.com/paper/2304.14880/) (2023)
- [Lossless Adaptation of Pretrained Vision Models For Robotic Manipulation](https://mlsanity.com/paper/2304.06600/) (2023)
- [SceneGraphLoc: Cross-Modal Coarse Visual Localization on 3D Scene Graphs](https://mlsanity.com/paper/2404.00469/) (2024)

## Abstract (arXiv)

We present a unified representation for actionable spatial perception: 3D Dynamic Scene Graphs. Scene graphs are directed graphs where nodes represent entities in the scene (e.g. objects, walls, rooms), and edges represent relations (e.g. inclusion, adjacency) among nodes. Dynamic scene graphs (DSGs) extend this notion to represent dynamic scenes with moving agents (e.g. humans, robots), and to include actionable information that supports planning and decision-making (e.g. spatio-temporal relations, topology at different levels of abstraction). Our second contribution is to provide the first fully automatic Spatial PerceptIon eNgine(SPIN) to build a DSG from visual-inertial data. We integrate state-of-the-art techniques for object and human detection and pose estimation, and we describe how to robustly infer object, robot, and human nodes in crowded scenes. To the best of our knowledge, this is the first paper that reconciles visual-inertial SLAM and dense human mesh tracking. Moreover, we provide algorithms to obtain hierarchical representations of indoor environments (e.g. places, structures, rooms) and their relations. Our third contribution is to demonstrate the proposed spatial perception engine in a photo-realistic Unity-based simulator, where we assess its robustness and expressiveness. Finally, we discuss the implications of our proposal on modern robotics applications. 3D Dynamic Scene Graphs can have a profound impact on planning and decision-making, human-robot interaction, long-term autonomy, and scene prediction. A video abstract is available at https://youtu.be/SWbofjhyPzI
