# The Efficiency of Human Cognition Reflects Planned Information Processing

arXiv: https://arxiv.org/abs/2002.05769 · HTML: https://mlsanity.com/paper/2002.05769/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Feb 2020.

## Built on by (most cited first, 6 of 6)

- [Inverse Decision Modeling: Learning Interpretable Representations of Behavior](https://mlsanity.com/paper/2310.18591/) (2023)
- [On Rate-Distortion Theory in Capacity-Limited Cognition & Reinforcement Learning](https://mlsanity.com/paper/2210.16877/) (2022)
- [Bayesian Reinforcement Learning with Limited Cognitive Load](https://mlsanity.com/paper/2305.03263/) (2023)
- [Satisficing Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/2407.12185/) (2024)
- [Inverse Concave-Utility Reinforcement Learning is Inverse Game Theory](https://mlsanity.com/paper/2405.19024/) (2024)
- [The Alignment Bottleneck](https://mlsanity.com/paper/2509.15932/) (2025)

## Abstract (arXiv)

Planning is useful. It lets people take actions that have desirable long-term consequences. But, planning is hard. It requires thinking about consequences, which consumes limited computational and cognitive resources. Thus, people should plan their actions, but they should also be smart about how they deploy resources used for planning their actions. Put another way, people should also "plan their plans". Here, we formulate this aspect of planning as a meta-reasoning problem and formalize it in terms of a recursive Bellman objective that incorporates both task rewards and information-theoretic planning costs. Our account makes quantitative predictions about how people should plan and meta-plan as a function of the overall structure of a task, which we test in two experiments with human participants. We find that people's reaction times reflect a planned use of information processing, consistent with our account. This formulation of planning to plan provides new insight into the function of hierarchical planning, state abstraction, and cognitive control in both humans and machines.
