# On the Sensory Commutativity of Action Sequences for Embodied Agents

arXiv: https://arxiv.org/abs/2002.05630 · HTML: https://mlsanity.com/paper/2002.05630/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Feb 2020.

## Built on by (most cited first, 3 of 3)

- [Algebras of actions in an agent's representations of the world](https://mlsanity.com/paper/2310.01536/) (2023)
- [SCOD: Active Object Detection for Embodied Agents using Sensory Commutativity of Action Sequences](https://mlsanity.com/paper/2107.02069/) (2021)
- [More Efficient Exploration with Symbolic Priors on Action Sequence Equivalences](https://mlsanity.com/paper/2110.10632/) (2021)

## Abstract (arXiv)

Perception of artificial agents is one the grand challenges of AI research. Deep Learning and data-driven approaches are successful on constrained problems where perception can be learned using supervision, but do not scale to open-worlds. In such case, for autonomous embodied agents with first-person sensors, perception can be learned end-to-end to solve particular tasks. However, literature shows that perception is not a purely passive compression mechanism, and that actions play an important role in the formulation of abstract representations. We propose to study perception for these embodied agents, under the mathematical formalism of group theory in order to make the link between perception and action. In particular, we consider the commutative properties of continuous action sequences with respect to sensory information perceived by such an embodied agent. We introduce the Sensory Commutativity Probability (SCP) criterion which measures how much an agent's degree of freedom affects the environment in embodied scenarios. We show how to compute this criterion in different environments, including realistic robotic setups. We empirically illustrate how SCP and the commutative properties of action sequences can be used to learn about objects in the environment and improve sample-efficiency in Reinforcement Learning.
