# Public Bayesian Persuasion: Being Almost Optimal and Almost Persuasive

arXiv: https://arxiv.org/abs/2002.05156 · HTML: https://mlsanity.com/paper/2002.05156/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 12 Feb 2020.

## Built on by (most cited first, 1 of 1)

- [Algorithmic Information Design in Multi-Player Games: Possibility and Limits in Singleton Congestion](https://mlsanity.com/paper/2109.12445/) (2021)

## Abstract (arXiv)

Persuasion studies how an informed principal may influence the behavior of agents by the strategic provision of payoff-relevant information. We focus on the fundamental multi-receiver model by Arieli and Babichenko (2019), in which there are no inter-agent externalities. Unlike prior works on this problem, we study the public persuasion problem in the general setting with: (i) arbitrary state spaces; (ii) arbitrary action spaces; (iii) arbitrary sender's utility functions. We fully characterize the computational complexity of computing a bi-criteria approximation of an optimal public signaling scheme. In particular, we show, in a voting setting of independent interest, that solving this problem requires at least a quasi-polynomial number of steps even in settings with a binary action space, assuming the Exponential Time Hypothesis. In doing so, we prove that a relaxed version of the Maximum Feasible Subsystem of Linear Inequalities problem requires at least quasi-polynomial time to be solved. Finally, we close the gap by providing a quasi-polynomial time bi-criteria approximation algorithm for arbitrary public persuasion problems that, in specific settings, yields a QPTAS.
