# Regret Bounds for Discounted MDPs

arXiv: https://arxiv.org/abs/2002.05138 · HTML: https://mlsanity.com/paper/2002.05138/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 12 Feb 2020.

## Built on by (most cited first, 19 of 19)

- [MADE: Exploration via Maximizing Deviation from Explored Regions](https://mlsanity.com/paper/2106.10268/) (2021)
- [Sample-Efficient Robust Multi-Agent Reinforcement Learning in the Face of Environmental Uncertainty](https://mlsanity.com/paper/2404.18909/) (2024)
- [Optimistically Optimistic Exploration for Provably Efficient Infinite-Horizon Reinforcement and Imitation Learning](https://mlsanity.com/paper/2502.13900/) (2025)
- [No-regret Learning in Repeated First-Price Auctions with Budget Constraints](https://mlsanity.com/paper/2205.14572/) (2022)
- [Optimistic Planning by Regularized Dynamic Programming](https://mlsanity.com/paper/2302.14004/) (2023)
- [Regret-Optimal Model-Free Reinforcement Learning for Discounted MDPs with Short Burn-In Time](https://mlsanity.com/paper/2305.15546/) (2023)
- [Hybrid Transfer Reinforcement Learning: Provable Sample Efficiency from Shifted-Dynamics Data](https://mlsanity.com/paper/2411.03810/) (2024)
- [Reinforcement Learning for Infinite-Horizon Average-Reward Linear MDPs via Approximation by Discounted-Reward MDPs](https://mlsanity.com/paper/2405.15050/) (2024)
- [Gap-Dependent Bounds for Two-Player Markov Games](https://mlsanity.com/paper/2107.00685/) (2021)
- [Provably Efficient Kernelized Q-Learning](https://mlsanity.com/paper/2204.10349/) (2022)
- [Slowly Changing Adversarial Bandit Algorithms are Efficient for Discounted MDPs](https://mlsanity.com/paper/2205.09056/) (2022)
- [Safe Learning Under Irreversible Dynamics via Asking for Help](https://mlsanity.com/paper/2502.14043/) (2025)
- [A Bit of Freedom Goes a Long Way: Classical and Quantum Algorithms for Reinforcement Learning under a Generative Model](https://mlsanity.com/paper/2507.22854/) (2025)
- [Regret and Sample Complexity of Online Q-Learning via Concentration of Stochastic Approximation with Time-Inhomogeneous Markov Chains](https://mlsanity.com/paper/2602.16274/) (2026)
- [Thompson Sampling for Infinite-Horizon Discounted Decision Processes](https://mlsanity.com/paper/2405.08253/) (2024)
- [A Factored MDP Approach To Moving Target Defense With Dynamic Threat Modeling and Cost Efficiency](https://mlsanity.com/paper/2408.08934/) (2024)
- [Reinforcement Learning from Multi-level and Episodic Human Feedback](https://mlsanity.com/paper/2504.14732/) (2025)
- [Non-Stationary Restless Multi-Armed Bandits with Provable Guarantee](https://mlsanity.com/paper/2508.10804/) (2025)
- [Near-Optimal Reinforcement Learning with Multi-Step Transition Lookahead](https://mlsanity.com/paper/2609.11807/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) has traditionally been understood from an episodic perspective; the concept of non-episodic RL, where there is no restart and therefore no reliable recovery, remains elusive. A fundamental question in non-episodic RL is how to measure the performance of a learner and derive algorithms to maximize such performance. Conventional wisdom is to maximize the difference between the average reward received by the learner and the maximal long-term average reward. In this paper, we argue that if the total time budget is relatively limited compared to the complexity of the environment, such comparison may fail to reflect the finite-time optimality of the learner. We propose a family of measures, called γ-regret, which we believe to better capture the finite-time optimality. We give motivations and derive lower and upper bounds for such measures. Note: A follow-up work (arXiv:2010.00587) has improved both our lower and upper bound, the gap is now closed at tildeThetaleft(frac√SAT(1 - γ)^frac12right).
