# Inference-Based Strategy Alignment for General-Sum Differential Games

arXiv: https://arxiv.org/abs/2002.04354 · HTML: https://mlsanity.com/paper/2002.04354/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 11 Feb 2020.

## Built on by (most cited first, 10 of 10)

- [Active Uncertainty Reduction for Safe and Efficient Interaction Planning: A Shielding-Aware Dual Control Approach](https://mlsanity.com/paper/2302.00171/) (2023)
- [Active Uncertainty Reduction for Human-Robot Interaction: An Implicit Dual Control Approach](https://mlsanity.com/paper/2202.07720/) (2022)
- [Deception Game: Closing the Safety-Learning Loop in Interactive Robot Autonomy](https://mlsanity.com/paper/2309.01267/) (2023)
- [Energy-based Potential Games for Joint Motion Forecasting and Control](https://mlsanity.com/paper/2312.01811/) (2023)
- [MIMIC-D: Multi-modal Imitation for MultI-agent Coordination with Decentralized Diffusion Policies](https://mlsanity.com/paper/2509.14159/) (2025)
- [Blending Data-Driven Priors in Dynamic Games](https://mlsanity.com/paper/2402.14174/) (2024)
- [On a Connection between Differential Games, Optimal Control, and Energy-based Models for Multi-Agent Interactions](https://mlsanity.com/paper/2308.16539/) (2023)
- [Mixed Strategy Nash Equilibrium for Crowd Navigation](https://mlsanity.com/paper/2403.01537/) (2024)
- [Multi-Agent Strategy Explanations for Human-Robot Collaboration](https://mlsanity.com/paper/2311.11955/) (2023)
- [How Bad is Selfish Driving? Bounding the Inefficiency of Equilibria in Urban Driving Games](https://mlsanity.com/paper/2210.13064/) (2022)

## Abstract (arXiv)

In many settings where multiple agents interact, the optimal choices for each agent depend heavily on the choices of the others. These coupled interactions are well-described by a general-sum differential game, in which players have differing objectives, the state evolves in continuous time, and optimal play may be characterized by one of many equilibrium concepts, e.g., a Nash equilibrium. Often, problems admit multiple equilibria. From the perspective of a single agent in such a game, this multiplicity of solutions can introduce uncertainty about how other agents will behave. This paper proposes a general framework for resolving ambiguity between equilibria by reasoning about the equilibrium other agents are aiming for. We demonstrate this framework in simulations of a multi-player human-robot navigation problem that yields two main conclusions: First, by inferring which equilibrium humans are operating at, the robot is able to predict trajectories more accurately, and second, by discovering and aligning itself to this equilibrium the robot is able to reduce the cost for all players.
