# Edge Matching with Inequalities, Triangles, Unknown Shape, and Two Players

arXiv: https://arxiv.org/abs/2002.03887 · HTML: https://mlsanity.com/paper/2002.03887/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Feb 2020.

## Built on by (most cited first, 1 of 1)

- [Winning the War by (Strategically) Losing Battles: Settling the Complexity of Grundy-Values in Undirected Geography](https://mlsanity.com/paper/2106.02114/) (2021)

## Abstract (arXiv)

We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but polynomial for nonstrict inequalities. Second we analyze three types of triangular edge matching, of which one is polynomial and the other two are NP-complete; all three are #P-complete. Third we analyze the case where no target shape is specified, and we merely want to place the (square) tiles so that edges match (exactly); this problem is NP-complete. Fourth we consider four 2-player games based on 1 × n edge matching, all four of which are PSPACE-complete. Most of our NP-hardness reductions are parsimonious, newly proving #P and ASP-completeness for, e.g., 1 × n edge matching.
