# DenseCAvoid: Real-time Navigation in Dense Crowds using Anticipatory Behaviors

arXiv: https://arxiv.org/abs/2002.03038 · HTML: https://mlsanity.com/paper/2002.03038/

## Key facts

- Cited by 28 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Feb 2020.

## Built on by (most cited first, 28 of 28)

- [Intention Aware Robot Crowd Navigation with Attention-Based Interaction Graph](https://mlsanity.com/paper/2203.01821/) (2022)
- [Multi-Agent Dynamic Relational Reasoning for Social Robot Navigation](https://mlsanity.com/paper/2401.12275/) (2024)
- [Towards Target-Driven Visual Navigation in Indoor Scenes via Generative Imitation Learning](https://mlsanity.com/paper/2009.14509/) (2020)
- [HEIGHT: Heterogeneous Interaction Graph Transformer for Robot Navigation in Crowded and Constrained Environments](https://mlsanity.com/paper/2411.12150/) (2024)
- [VINet: Visual and Inertial-based Terrain Classification and Adaptive Navigation over Unknown Terrain](https://mlsanity.com/paper/2209.07725/) (2022)
- [Human-Inspired Multi-Agent Navigation using Knowledge Distillation](https://mlsanity.com/paper/2103.10000/) (2021)
- [Robot Navigation in a Crowd by Integrating Deep Reinforcement Learning and Online Planning](https://mlsanity.com/paper/2102.13265/) (2021)
- [Uncertainty-Aware DRL for Autonomous Vehicle Crowd Navigation in Shared Space](https://mlsanity.com/paper/2405.13969/) (2024)
- [DnD: Dense Depth Estimation in Crowded Dynamic Indoor Scenes](https://mlsanity.com/paper/2108.05615/) (2021)
- [Pedestrian-Robot Interactions on Autonomous Crowd Navigation: Reactive Control Methods and Evaluation Metrics](https://mlsanity.com/paper/2208.02121/) (2022)
- [SOCIALGYM 2.0: Simulator for Multi-Agent Social Robot Navigation in Shared Human Spaces](https://mlsanity.com/paper/2303.05584/) (2023)
- [From Obstacles to Etiquette: Robot Social Navigation with VLM-Informed Path Selection](https://mlsanity.com/paper/2602.09002/) (2026)
- [Intention-Aware Navigation in Crowds with Extended-Space POMDP Planning](https://mlsanity.com/paper/2206.10028/) (2022)
- [XAI-N: Sensor-based Robot Navigation using Expert Policies and Decision Trees](https://mlsanity.com/paper/2104.10818/) (2021)
- [Personalized Embodied Navigation for Portable Object Finding](https://mlsanity.com/paper/2403.09905/) (2024)
- [BEVCALIB: LiDAR-Camera Calibration via Geometry-Guided Bird's-Eye View Representations](https://mlsanity.com/paper/2506.02587/) (2025)
- [AGL-NET: Aerial-Ground Cross-Modal Global Localization with Varying Scales](https://mlsanity.com/paper/2404.03187/) (2024)
- [Stranger Danger! Identifying and Avoiding Unpredictable Pedestrians in RL-based Social Robot Navigation](https://mlsanity.com/paper/2407.06056/) (2024)
- [Crowd-FM: Learned Optimal Selection of Conditional Flow Matching-generated Trajectories for Crowd Navigation](https://mlsanity.com/paper/2602.06698/) (2026)
- [Active Classification of Moving Targets with Learned Control Policies](https://mlsanity.com/paper/2212.03068/) (2022)
- [TRANS: Terrain-aware Reinforcement Learning for Agile Navigation of Quadruped Robots under Social Interactions](https://mlsanity.com/paper/2602.12724/) (2026)
- [Don't Freeze, Don't Crash: Extending the Safe Operating Range of Neural Navigation in Dense Crowds](https://mlsanity.com/paper/2603.06729/) (2026)
- [MSVIPER: Improved Policy Distillation for Reinforcement-Learning-Based Robot Navigation](https://mlsanity.com/paper/2209.09079/) (2022)
- [Learned Tree Search for Long-Horizon Social Robot Navigation in Shared Airspace](https://mlsanity.com/paper/2304.01428/) (2023)
- [Robot Crowd Navigation in Dynamic Environment with Offline Reinforcement Learning](https://mlsanity.com/paper/2312.11032/) (2023)
- [RUMOR: Reinforcement learning for Understanding a Model of the Real World for Navigation in Dynamic Environments](https://mlsanity.com/paper/2404.16672/) (2024)
- [Integrating Offline Pre-Training with Online Fine-Tuning: A Reinforcement Learning Approach for Robot Social Navigation](https://mlsanity.com/paper/2510.00466/) (2025)
- [A New Trajectory-Oriented Approach to Enhancing Comprehensive Crowd Navigation Performance](https://mlsanity.com/paper/2512.06608/) (2025)

## Abstract (arXiv)

We present DenseCAvoid, a novel navigation algorithm for navigating a robot through dense crowds and avoiding collisions by anticipating pedestrian behaviors. Our formulation uses visual sensors and a pedestrian trajectory prediction algorithm to track pedestrians in a set of input frames and provide bounding boxes that extrapolate the pedestrian positions in a future time. Our hybrid approach combines this trajectory prediction with a Deep Reinforcement Learning-based collision avoidance method to train a policy to generate smoother, safer, and more robust trajectories during run-time. We train our policy in realistic 3-D simulations of static and dynamic scenarios with multiple pedestrians. In practice, our hybrid approach generalizes well to unseen, real-world scenarios and can navigate a robot through dense crowds (~1-2 humans per square meter) in indoor scenarios, including narrow corridors and lobbies. As compared to cases where prediction was not used, we observe that our method reduces the occurrence of the robot freezing in a crowd by up to 48%, and performs comparably with respect to trajectory lengths and mean arrival times to goal.
