# I love your chain mail! Making knights smile in a fantasy game world: Open-domain goal-oriented dialogue agents

arXiv: https://arxiv.org/abs/2002.02878 · HTML: https://mlsanity.com/paper/2002.02878/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Feb 2020.

## Built on by (most cited first, 7 of 7)

- [I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragons](https://mlsanity.com/paper/2212.10060/) (2022)
- [A Systematic Survey of Text Worlds as Embodied Natural Language Environments](https://mlsanity.com/paper/2107.04132/) (2021)
- [Situated Dialogue Learning through Procedural Environment Generation](https://mlsanity.com/paper/2110.03262/) (2021)
- [SocialAI: Benchmarking Socio-Cognitive Abilities in Deep Reinforcement Learning Agents](https://mlsanity.com/paper/2107.00956/) (2021)
- [Advancements in Scientific Controllable Text Generation Methods](https://mlsanity.com/paper/2307.05538/) (2023)
- [SocialAI 0.1: Towards a Benchmark to Stimulate Research on Socio-Cognitive Abilities in Deep Reinforcement Learning Agents](https://mlsanity.com/paper/2104.13207/) (2021)
- [Infusing Commonsense World Models with Graph Knowledge](https://mlsanity.com/paper/2301.05746/) (2023)

## Abstract (arXiv)

Dialogue research tends to distinguish between chit-chat and goal-oriented tasks. While the former is arguably more naturalistic and has a wider use of language, the latter has clearer metrics and a straightforward learning signal. Humans effortlessly combine the two, for example engaging in chit-chat with the goal of exchanging information or eliciting a specific response. Here, we bridge the divide between these two domains in the setting of a rich multi-player text-based fantasy environment where agents and humans engage in both actions and dialogue. Specifically, we train a goal-oriented model with reinforcement learning against an imitation-learned ``chit-chat'' model with two approaches: the policy either learns to pick a topic or learns to pick an utterance given the top-K utterances from the chit-chat model. We show that both models outperform an inverse model baseline and can converse naturally with their dialogue partner in order to achieve goals.
