# Ready Policy One: World Building Through Active Learning

arXiv: https://arxiv.org/abs/2002.02693 · HTML: https://mlsanity.com/paper/2002.02693/

## Key facts

- Cited by 33 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Feb 2020.

## Built on by (most cited first, 30 of 33)

- [Discovering and Achieving Goals via World Models](https://mlsanity.com/paper/2110.09514/) (2021)
- [Automated Reinforcement Learning (AutoRL): A Survey and Open Problems](https://mlsanity.com/paper/2201.03916/) (2022)
- [Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domain](https://mlsanity.com/paper/2109.06668/) (2021)
- [Tactical Optimism and Pessimism for Deep Reinforcement Learning](https://mlsanity.com/paper/2102.03765/) (2021)
- [Revisiting Design Choices in Offline Model-Based Reinforcement Learning](https://mlsanity.com/paper/2110.04135/) (2021)
- [Same State, Different Task: Continual Reinforcement Learning without Interference](https://mlsanity.com/paper/2106.02940/) (2021)
- [Augmented World Models Facilitate Zero-Shot Dynamics Generalization From a Single Offline Environment](https://mlsanity.com/paper/2104.05632/) (2021)
- [Adaptive Behavior Cloning Regularization for Stable Offline-to-Online Reinforcement Learning](https://mlsanity.com/paper/2210.13846/) (2022)
- [Stabilizing Off-Policy Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2207.00986/) (2022)
- [Principled Exploration via Optimistic Bootstrapping and Backward Induction](https://mlsanity.com/paper/2105.06022/) (2021)
- [Active Offline Policy Selection](https://mlsanity.com/paper/2106.10251/) (2021)
- [Bayesian Generational Population-Based Training](https://mlsanity.com/paper/2207.09405/) (2022)
- [An Experimental Design Perspective on Model-Based Reinforcement Learning](https://mlsanity.com/paper/2112.05244/) (2021)
- [COPlanner: Plan to Roll Out Conservatively but to Explore Optimistically for Model-Based RL](https://mlsanity.com/paper/2310.07220/) (2023)
- [Reward-Free Curricula for Training Robust World Models](https://mlsanity.com/paper/2306.09205/) (2023)
- [Exploration and preference satisfaction trade-off in reward-free learning](https://mlsanity.com/paper/2106.04316/) (2021)
- [Centralized Model and Exploration Policy for Multi-Agent RL](https://mlsanity.com/paper/2107.06434/) (2021)
- [Learning General World Models in a Handful of Reward-Free Deployments](https://mlsanity.com/paper/2210.12719/) (2022)
- [Active Inference as a Model of Agency](https://mlsanity.com/paper/2401.12917/) (2024)
- [Exploration via Planning for Information about the Optimal Trajectory](https://mlsanity.com/paper/2210.04642/) (2022)
- [Predictable MDP Abstraction for Unsupervised Model-Based RL](https://mlsanity.com/paper/2302.03921/) (2023)
- [Model-Value Inconsistency as a Signal for Epistemic Uncertainty](https://mlsanity.com/paper/2112.04153/) (2021)
- [On the Theory of Risk-Aware Agents: Bridging Actor-Critic and Economics](https://mlsanity.com/paper/2310.19527/) (2023)
- [Look Before You Leap: Safe Model-Based Reinforcement Learning with Human Intervention](https://mlsanity.com/paper/2111.05819/) (2021)
- [Customs Fraud Detection in the Presence of Concept Drift](https://mlsanity.com/paper/2109.14155/) (2021)
- [Co-Learning Empirical Games and World Models](https://mlsanity.com/paper/2305.14223/) (2023)
- [Bayesian Distributional Policy Gradients](https://mlsanity.com/paper/2103.11265/) (2021)
- [Active Exploration based on Information Gain by Particle Filter for Efficient Spatial Concept Formation](https://mlsanity.com/paper/2211.10934/) (2022)
- [Learning Task-Sufficient World Models by Synergizing Agentic Exploration and Structured Modeling](https://mlsanity.com/paper/2607.04409/) (2026)
- [Modelling non-reinforced preferences using selective attention](https://mlsanity.com/paper/2207.13699/) (2022)

## Abstract (arXiv)

Model-Based Reinforcement Learning (MBRL) offers a promising direction for sample efficient learning, often achieving state of the art results for continuous control tasks. However, many existing MBRL methods rely on combining greedy policies with exploration heuristics, and even those which utilize principled exploration bonuses construct dual objectives in an ad hoc fashion. In this paper we introduce Ready Policy One (RP1), a framework that views MBRL as an active learning problem, where we aim to improve the world model in the fewest samples possible. RP1 achieves this by utilizing a hybrid objective function, which crucially adapts during optimization, allowing the algorithm to trade off reward v.s. exploration at different stages of learning. In addition, we introduce a principled mechanism to terminate sample collection once we have a rich enough trajectory batch to improve the model. We rigorously evaluate our method on a variety of continuous control tasks, and demonstrate statistically significant gains over existing approaches.
