# Multi Type Mean Field Reinforcement Learning

arXiv: https://arxiv.org/abs/2002.02513 · HTML: https://mlsanity.com/paper/2002.02513/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 Feb 2020.

## Built on by (most cited first, 26 of 26)

- [A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2209.03859/) (2022)
- [Individual-Level Inverse Reinforcement Learning for Mean Field Games](https://mlsanity.com/paper/2202.06401/) (2022)
- [Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RL](https://mlsanity.com/paper/2402.05724/) (2024)
- [Adversarial Inverse Reinforcement Learning for Mean Field Games](https://mlsanity.com/paper/2104.14654/) (2021)
- [Modeling the Interaction between Agents in Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2102.06042/) (2021)
- [Multi-Agent Reinforcement Learning: Methods, Applications, Visionary Prospects, and Challenges](https://mlsanity.com/paper/2305.10091/) (2023)
- [MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Games](https://mlsanity.com/paper/2405.00282/) (2024)
- [Sampling Through the Lens of Sequential Decision Making](https://mlsanity.com/paper/2208.08056/) (2022)
- [Major-Minor Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2303.10665/) (2023)
- [Improved Cooperation by Exploiting a Common Signal](https://mlsanity.com/paper/2102.02304/) (2021)
- [Population-size-Aware Policy Optimization for Mean-Field Games](https://mlsanity.com/paper/2302.03364/) (2023)
- [Meta-Inverse Reinforcement Learning for Mean Field Games via Probabilistic Context Variables](https://mlsanity.com/paper/2509.03845/) (2025)
- [Scalable regret for learning to control network-coupled subsystems with unknown dynamics](https://mlsanity.com/paper/2108.07970/) (2021)
- [Exploiting Approximate Symmetry for Efficient Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2408.15173/) (2024)
- [Reinforcement Learning for Finite Space Mean-Field Type Games](https://mlsanity.com/paper/2409.18152/) (2024)
- [Reinforcement Learning for SBM Graphon Games with Re-Sampling](https://mlsanity.com/paper/2310.16326/) (2023)
- [Toward Adaptable Multi-Agent Reinforcement Learning: An Assumption-Aware Review](https://mlsanity.com/paper/2507.10142/) (2025)
- [Mean-Field Reinforcement Learning without Synchrony](https://mlsanity.com/paper/2602.18026/) (2026)
- [Learning Individual Policies in Large Multi-agent Systems through Local Variance Minimization](https://mlsanity.com/paper/2212.13379/) (2022)
- [Networked Communication for Decentralised Agents in Mean-Field Games](https://mlsanity.com/paper/2306.02766/) (2023)
- [Cooperative Multi-Type Multi-Agent Deep Reinforcement Learning for Resource Management in Space-Air-Ground Integrated Networks](https://mlsanity.com/paper/2308.03995/) (2023)
- [Networked Communication for Mean-Field Games with Function Approximation and Empirical Mean-Field Estimation](https://mlsanity.com/paper/2408.11607/) (2024)
- [Bi-level Mean Field: Dynamic Grouping for Large-Scale MARL](https://mlsanity.com/paper/2505.06706/) (2025)
- [Embedded Mean Field Reinforcement Learning for Perimeter-defense Game](https://mlsanity.com/paper/2505.14209/) (2025)
- [Vulnerable Agent Identification in Large-Scale Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2509.15103/) (2025)
- [Beyond Nominal Equilibria: Risk-Averse Multi-Population Mean-Field Games](https://mlsanity.com/paper/2610.09244/) (2026)

## Abstract (arXiv)

Mean field theory provides an effective way of scaling multiagent reinforcement learning algorithms to environments with many agents that can be abstracted by a virtual mean agent. In this paper, we extend mean field multiagent algorithms to multiple types. The types enable the relaxation of a core assumption in mean field reinforcement learning, which is that all agents in the environment are playing almost similar strategies and have the same goal. We conduct experiments on three different testbeds for the field of many agent reinforcement learning, based on the standard MAgents framework. We consider two different kinds of mean field environments: a) Games where agents belong to predefined types that are known a priori and b) Games where the type of each agent is unknown and therefore must be learned based on observations. We introduce new algorithms for each type of game and demonstrate their superior performance over state of the art algorithms that assume that all agents belong to the same type and other baseline algorithms in the MAgent framework.
