# Bootstrapping a DQN Replay Memory with Synthetic Experiences

arXiv: https://arxiv.org/abs/2002.01370 · HTML: https://mlsanity.com/paper/2002.01370/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Feb 2020.

## Built on by (most cited first, 2 of 2)

- [Map-based Experience Replay: A Memory-Efficient Solution to Catastrophic Forgetting in Reinforcement Learning](https://mlsanity.com/paper/2305.02054/) (2023)
- [Neighborhood Mixup Experience Replay: Local Convex Interpolation for Improved Sample Efficiency in Continuous Control Tasks](https://mlsanity.com/paper/2205.09117/) (2022)

## Abstract (arXiv)

An important component of many Deep Reinforcement Learning algorithms is the Experience Replay which serves as a storage mechanism or memory of made experiences. These experiences are used for training and help the agent to stably find the perfect trajectory through the problem space. The classic Experience Replay however makes only use of the experiences it actually made, but the stored samples bear great potential in form of knowledge about the problem that can be extracted. We present an algorithm that creates synthetic experiences in a nondeterministic discrete environment to assist the learner. The Interpolated Experience Replay is evaluated on the FrozenLake environment and we show that it can support the agent to learn faster and even better than the classic version.
