# Adversarial Generation of Continuous Implicit Shape Representations

arXiv: https://arxiv.org/abs/2002.00349 · HTML: https://mlsanity.com/paper/2002.00349/

## Key facts

- Cited by 46 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 2 Feb 2020.

## Built on by (most cited first, 30 of 46)

- [Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis](https://mlsanity.com/paper/2111.04276/) (2021)
- [From data to functa: Your data point is a function and you can treat it like one](https://mlsanity.com/paper/2201.12204/) (2022)
- [HyperDiffusion: Generating Implicit Neural Fields with Weight-Space Diffusion](https://mlsanity.com/paper/2303.17015/) (2023)
- [Dream3D: Zero-Shot Text-to-3D Synthesis Using 3D Shape Prior and Text-to-Image Diffusion Models](https://mlsanity.com/paper/2212.14704/) (2022)
- [Diffusion-SDF: Conditional Generative Modeling of Signed Distance Functions](https://mlsanity.com/paper/2211.13757/) (2022)
- [Neural Wavelet-domain Diffusion for 3D Shape Generation](https://mlsanity.com/paper/2209.08725/) (2022)
- [Locally Attentional SDF Diffusion for Controllable 3D Shape Generation](https://mlsanity.com/paper/2305.04461/) (2023)
- [SDF-StyleGAN: Implicit SDF-Based StyleGAN for 3D Shape Generation](https://mlsanity.com/paper/2206.12055/) (2022)
- [Generative Models as Distributions of Functions](https://mlsanity.com/paper/2102.04776/) (2021)
- [SALAD: Part-Level Latent Diffusion for 3D Shape Generation and Manipulation](https://mlsanity.com/paper/2303.12236/) (2023)
- [Improved Transformer for High-Resolution GANs](https://mlsanity.com/paper/2106.07631/) (2021)
- [3D Shape Generation with Grid-based Implicit Functions](https://mlsanity.com/paper/2107.10607/) (2021)
- [GIFS: Neural Implicit Function for General Shape Representation](https://mlsanity.com/paper/2204.07126/) (2022)
- [Controllable Mesh Generation Through Sparse Latent Point Diffusion Models](https://mlsanity.com/paper/2303.07938/) (2023)
- [Multiresolution Deep Implicit Functions for 3D Shape Representation](https://mlsanity.com/paper/2109.05591/) (2021)
- [Learning to Generate 3D Shapes from a Single Example](https://mlsanity.com/paper/2208.02946/) (2022)
- [Neural Wavelet-domain Diffusion for 3D Shape Generation, Inversion, and Manipulation](https://mlsanity.com/paper/2302.00190/) (2023)
- [SurfGen: Adversarial 3D Shape Synthesis with Explicit Surface Discriminators](https://mlsanity.com/paper/2201.00112/) (2022)
- [UDiFF: Generating Conditional Unsigned Distance Fields with Optimal Wavelet Diffusion](https://mlsanity.com/paper/2404.06851/) (2024)
- [Distributionally Robust Policy Learning via Adversarial Environment Generation](https://mlsanity.com/paper/2107.06353/) (2021)
- [PRIF: Primary Ray-based Implicit Function](https://mlsanity.com/paper/2208.06143/) (2022)
- [Eval3D: Interpretable and Fine-grained Evaluation for 3D Generation](https://mlsanity.com/paper/2504.18509/) (2025)
- [Doodle Your 3D: From Abstract Freehand Sketches to Precise 3D Shapes](https://mlsanity.com/paper/2312.04043/) (2023)
- [Unsupervised Pose-Aware Part Decomposition for 3D Articulated Objects](https://mlsanity.com/paper/2110.04411/) (2021)
- [TetGAN: A Convolutional Neural Network for Tetrahedral Mesh Generation](https://mlsanity.com/paper/2210.05735/) (2022)
- [UNIST: Unpaired Neural Implicit Shape Translation Network](https://mlsanity.com/paper/2112.05381/) (2021)
- [GenUDC: High Quality 3D Mesh Generation with Unsigned Dual Contouring Representation](https://mlsanity.com/paper/2410.17802/) (2024)
- [PASTA: Part-Aware Sketch-to-3D Shape Generation with Text-Aligned Prior](https://mlsanity.com/paper/2503.12834/) (2025)
- [FC2T2: The Fast Continuous Convolutional Taylor Transform with Applications in Vision and Graphics](https://mlsanity.com/paper/2111.00110/) (2021)
- [FullFormer: Generating Shapes Inside Shapes](https://mlsanity.com/paper/2303.11235/) (2023)

## Abstract (arXiv)

This work presents a generative adversarial architecture for generating three-dimensional shapes based on signed distance representations. While the deep generation of shapes has been mostly tackled by voxel and surface point cloud approaches, our generator learns to approximate the signed distance for any point in space given prior latent information. Although structurally similar to generative point cloud approaches, this formulation can be evaluated with arbitrary point density during inference, leading to fine-grained details in generated outputs. Furthermore, we study the effects of using either progressively growing voxel- or point-processing networks as discriminators, and propose a refinement scheme to strengthen the generator's capabilities in modeling the zero iso-surface decision boundary of shapes. We train our approach on the ShapeNet benchmark dataset and validate, both quantitatively and qualitatively, its performance in generating realistic 3D shapes.
