# Fast 3D Indoor Scene Synthesis with Discrete and Exact Layout Pattern Extraction

arXiv: https://arxiv.org/abs/2002.00328 · HTML: https://mlsanity.com/paper/2002.00328/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 2 Feb 2020.

## Built on by (most cited first, 7 of 7)

- [ATISS: Autoregressive Transformers for Indoor Scene Synthesis](https://mlsanity.com/paper/2110.03675/) (2021)
- [LEGO-Net: Learning Regular Rearrangements of Objects in Rooms](https://mlsanity.com/paper/2301.09629/) (2023)
- [MIME: Human-Aware 3D Scene Generation](https://mlsanity.com/paper/2212.04360/) (2022)
- [Scene Synthesis from Human Motion](https://mlsanity.com/paper/2301.01424/) (2023)
- [CLIP-Layout: Style-Consistent Indoor Scene Synthesis with Semantic Furniture Embedding](https://mlsanity.com/paper/2303.03565/) (2023)
- [Human-Aware 3D Scene Generation with Spatially-constrained Diffusion Models](https://mlsanity.com/paper/2406.18159/) (2024)
- [VistaGEN: Consistent Driving Video Generation with Fine-Grained Control Using Multiview Visual-Language Reasoning](https://mlsanity.com/paper/2603.28353/) (2026)

## Abstract (arXiv)

We present a fast framework for indoor scene synthesis, given a room geometry and a list of objects with learnt priors. Unlike existing data-driven solutions, which often extract priors by co-occurrence analysis and statistical model fitting, our method measures the strengths of spatial relations by tests for complete spatial randomness (CSR), and extracts complex priors based on samples with the ability to accurately represent discrete layout patterns. With the extracted priors, our method achieves both acceleration and plausibility by partitioning input objects into disjoint groups, followed by layout optimization based on the Hausdorff metric. Extensive experiments show that our framework is capable of measuring more reasonable relations among objects and simultaneously generating varied arrangements in seconds.
