# Few-Shot Scene Adaptive Crowd Counting Using Meta-Learning

arXiv: https://arxiv.org/abs/2002.00264 · HTML: https://mlsanity.com/paper/2002.00264/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Feb 2020.

## Built on by (most cited first, 7 of 7)

- [Leveraging Self-Supervision for Cross-Domain Crowd Counting](https://mlsanity.com/paper/2103.16291/) (2021)
- [Domain-General Crowd Counting in Unseen Scenarios](https://mlsanity.com/paper/2212.02573/) (2022)
- [Variational Attention: Propagating Domain-Specific Knowledge for Multi-Domain Learning in Crowd Counting](https://mlsanity.com/paper/2108.08023/) (2021)
- [Fine-grained Domain Adaptive Crowd Counting via Point-derived Segmentation](https://mlsanity.com/paper/2108.02980/) (2021)
- [AdaTreeFormer: Few Shot Domain Adaptation for Tree Counting from a Single High-Resolution Image](https://mlsanity.com/paper/2402.02956/) (2024)
- [Virtual Classification: Modulating Domain-Specific Knowledge for Multidomain Crowd Counting](https://mlsanity.com/paper/2402.03758/) (2024)
- [One-Shot Crowd Counting With Density Guidance For Scene Adaptation](https://mlsanity.com/paper/2602.07955/) (2026)

## Abstract (arXiv)

We consider the problem of few-shot scene adaptive crowd counting. Given a target camera scene, our goal is to adapt a model to this specific scene with only a few labeled images of that scene. The solution to this problem has potential applications in numerous real-world scenarios, where we ideally like to deploy a crowd counting model specially adapted to a target camera. We accomplish this challenge by taking inspiration from the recently introduced learning-to-learn paradigm in the context of few-shot regime. In training, our method learns the model parameters in a way that facilitates the fast adaptation to the target scene. At test time, given a target scene with a small number of labeled data, our method quickly adapts to that scene with a few gradient updates to the learned parameters. Our extensive experimental results show that the proposed approach outperforms other alternatives in few-shot scene adaptive crowd counting. Code is available at https://github.com/maheshkkumar/fscc.
