# Towards Graph Representation Learning in Emergent Communication

arXiv: https://arxiv.org/abs/2001.09063 · HTML: https://mlsanity.com/paper/2001.09063/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Jan 2020.

## Built on by (most cited first, 2 of 2)

- [A Review of the Applications of Deep Learning-Based Emergent Communication](https://mlsanity.com/paper/2407.03302/) (2024)
- [Catalytic Role Of Noise And Necessity Of Inductive Biases In The Emergence Of Compositional Communication](https://mlsanity.com/paper/2111.06464/) (2021)

## Abstract (arXiv)

Recent findings in neuroscience suggest that the human brain represents information in a geometric structure (for instance, through conceptual spaces). In order to communicate, we flatten the complex representation of entities and their attributes into a single word or a sentence. In this paper we use graph convolutional networks to support the evolution of language and cooperation in multi-agent systems. Motivated by an image-based referential game, we propose a graph referential game with varying degrees of complexity, and we provide strong baseline models that exhibit desirable properties in terms of language emergence and cooperation. We show that the emerged communication protocol is robust, that the agents uncover the true factors of variation in the game, and that they learn to generalize beyond the samples encountered during training.
