# Cellular-Connected Wireless Virtual Reality: Requirements, Challenges, and Solutions

arXiv: https://arxiv.org/abs/2001.06287 · HTML: https://mlsanity.com/paper/2001.06287/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Jan 2020.

## Built on by (most cited first, 7 of 7)

- [Artificial General Intelligence (AGI)-Native Wireless Systems: A Journey Beyond 6G](https://mlsanity.com/paper/2405.02336/) (2024)
- [Distributed Reinforcement Learning for Privacy-Preserving Dynamic Edge Caching](https://mlsanity.com/paper/2110.10349/) (2021)
- [AI and 6G into the Metaverse: Fundamentals, Challenges and Future Research Trends](https://mlsanity.com/paper/2208.10921/) (2022)
- [Meta-Reinforcement Learning for Reliable Communication in THz/VLC Wireless VR Networks](https://mlsanity.com/paper/2102.12277/) (2021)
- [Personalized Federated Learning for Cellular VR: Online Learning and Dynamic Caching](https://mlsanity.com/paper/2501.11745/) (2025)
- [Task and Perception-aware Distributed Source Coding for Correlated Speech under Bandwidth-constrained Channels](https://mlsanity.com/paper/2501.17879/) (2025)
- [Decentralized Fairness Aware Multi Task Federated Learning for VR Network](https://mlsanity.com/paper/2512.02513/) (2025)

## Abstract (arXiv)

Cellular-connected wireless connectivity provides new opportunities for virtual reality(VR) to offer seamless user experience from anywhere at anytime. To realize this vision, the quality-of-service (QoS) for wireless VR needs to be carefully defined to reflect human perception requirements. In this paper, we first identify the primary drivers of VR systems, in terms of applications and use cases. We then map the human perception requirements to corresponding QoS requirements for four phases of VR technology development. To shed light on how to provide short/long-range mobility for VR services, we further list four main use cases for cellular-connected wireless VR and identify their unique research challenges along with their corresponding enabling technologies and solutions in 5G systems and beyond. Last but not least, we present a case study to demonstrate the effectiveness of our proposed solution and the unique QoS performance requirements of VR transmission compared with that of traditional video service in cellular networks.
