# LE-HGR: A Lightweight and Efficient RGB-based Online Gesture Recognition Network for Embedded AR Devices

arXiv: https://arxiv.org/abs/2001.05654 · HTML: https://mlsanity.com/paper/2001.05654/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 Jan 2020.

## Built on by (most cited first, 2 of 2)

- [Fine-grained Hand Gesture Recognition in Multi-viewpoint Hand Hygiene](https://mlsanity.com/paper/2109.02917/) (2021)
- [FaceTouch: Detecting hand-to-face touch with supervised contrastive learning to assist in tracing infectious disease](https://mlsanity.com/paper/2308.12840/) (2023)

## Abstract (arXiv)

Online hand gesture recognition (HGR) techniques are essential in augmented reality (AR) applications for enabling natural human-to-computer interaction and communication. In recent years, the consumer market for low-cost AR devices has been rapidly growing, while the technology maturity in this domain is still limited. Those devices are typical of low prices, limited memory, and resource-constrained computational units, which makes online HGR a challenging problem. To tackle this problem, we propose a lightweight and computationally efficient HGR framework, namely LE-HGR, to enable real-time gesture recognition on embedded devices with low computing power. We also show that the proposed method is of high accuracy and robustness, which is able to reach high-end performance in a variety of complicated interaction environments. To achieve our goal, we first propose a cascaded multi-task convolutional neural network (CNN) to simultaneously predict probabilities of hand detection and regress hand keypoint locations online. We show that, with the proposed cascaded architecture design, false-positive estimates can be largely eliminated. Additionally, an associated mapping approach is introduced to track the hand trace via the predicted locations, which addresses the interference of multi-handedness. Subsequently, we propose a trace sequence neural network (TraceSeqNN) to recognize the hand gesture by exploiting the motion features of the tracked trace. Finally, we provide a variety of experimental results to show that the proposed framework is able to achieve state-of-the-art accuracy with significantly reduced computational cost, which are the key properties for enabling real-time applications in low-cost commercial devices such as mobile devices and AR/VR headsets.
