# EGO-TOPO: Environment Affordances from Egocentric Video

arXiv: https://arxiv.org/abs/2001.04583 · HTML: https://mlsanity.com/paper/2001.04583/

## Key facts

- Cited by 111 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 14 Jan 2020.

## Built on by (most cited first, 30 of 111)

- [Affordances from Human Videos as a Versatile Representation for Robotics](https://mlsanity.com/paper/2304.08488/) (2023)
- [Anticipative Video Transformer](https://mlsanity.com/paper/2106.02036/) (2021)
- [Towards Long-Form Video Understanding](https://mlsanity.com/paper/2106.11310/) (2021)
- [EgoTaskQA: Understanding Human Tasks in Egocentric Videos](https://mlsanity.com/paper/2210.03929/) (2022)
- [Joint Hand Motion and Interaction Hotspots Prediction from Egocentric Videos](https://mlsanity.com/paper/2204.01696/) (2022)
- [Affordance Diffusion: Synthesizing Hand-Object Interactions](https://mlsanity.com/paper/2303.12538/) (2023)
- [Ego-Exo: Transferring Visual Representations from Third-person to First-person Videos](https://mlsanity.com/paper/2104.07905/) (2021)
- [EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric View of Procedural Activities in Real World](https://mlsanity.com/paper/2403.16182/) (2024)
- [Learning Affordance Grounding from Exocentric Images](https://mlsanity.com/paper/2203.09905/) (2022)
- [AntGPT: Can Large Language Models Help Long-term Action Anticipation from Videos?](https://mlsanity.com/paper/2307.16368/) (2023)
- [VAT-Mart: Learning Visual Action Trajectory Proposals for Manipulating 3D ARTiculated Objects](https://mlsanity.com/paper/2106.14440/) (2021)
- [Fine-Grained Egocentric Hand-Object Segmentation: Dataset, Model, and Applications](https://mlsanity.com/paper/2208.03826/) (2022)
- [UMPNet: Universal Manipulation Policy Network for Articulated Objects](https://mlsanity.com/paper/2109.05668/) (2021)
- [Real-time Online Video Detection with Temporal Smoothing Transformers](https://mlsanity.com/paper/2209.09236/) (2022)
- [Human Hands as Probes for Interactive Object Understanding](https://mlsanity.com/paper/2112.09120/) (2021)
- [Action Scene Graphs for Long-Form Understanding of Egocentric Videos](https://mlsanity.com/paper/2312.03391/) (2023)
- [EPIC Fields: Marrying 3D Geometry and Video Understanding](https://mlsanity.com/paper/2306.08731/) (2023)
- [Activity Graph Transformer for Temporal Action Localization](https://mlsanity.com/paper/2101.08540/) (2021)
- [Forecasting Action through Contact Representations from First Person Video](https://mlsanity.com/paper/2102.00649/) (2021)
- [Retrieval-Augmented Egocentric Video Captioning](https://mlsanity.com/paper/2401.00789/) (2024)
- [Learning to Anticipate Egocentric Actions by Imagination](https://mlsanity.com/paper/2101.04924/) (2021)
- [Incorporating Structured Representations into Pretrained Vision & Language Models Using Scene Graphs](https://mlsanity.com/paper/2305.06343/) (2023)
- [Predicting the Future from First Person (Egocentric) Vision: A Survey](https://mlsanity.com/paper/2107.13411/) (2021)
- [PartAfford: Part-level Affordance Discovery from 3D Objects](https://mlsanity.com/paper/2202.13519/) (2022)
- [MECCANO: A Multimodal Egocentric Dataset for Humans Behavior Understanding in the Industrial-like Domain](https://mlsanity.com/paper/2209.08691/) (2022)
- [AMEGO: Active Memory from long EGOcentric videos](https://mlsanity.com/paper/2409.10917/) (2024)
- [Video-Mined Task Graphs for Keystep Recognition in Instructional Videos](https://mlsanity.com/paper/2307.08763/) (2023)
- [Uncertainty-aware State Space Transformer for Egocentric 3D Hand Trajectory Forecasting](https://mlsanity.com/paper/2307.08243/) (2023)
- [Learning Long-Term Spatial-Temporal Graphs for Active Speaker Detection](https://mlsanity.com/paper/2207.07783/) (2022)
- [Rethinking Learning Approaches for Long-Term Action Anticipation](https://mlsanity.com/paper/2210.11566/) (2022)

## Abstract (arXiv)

First-person video naturally brings the use of a physical environment to the forefront, since it shows the camera wearer interacting fluidly in a space based on his intentions. However, current methods largely separate the observed actions from the persistent space itself. We introduce a model for environment affordances that is learned directly from egocentric video. The main idea is to gain a human-centric model of a physical space (such as a kitchen) that captures (1) the primary spatial zones of interaction and (2) the likely activities they support. Our approach decomposes a space into a topological map derived from first-person activity, organizing an ego-video into a series of visits to the different zones. Further, we show how to link zones across multiple related environments (e.g., from videos of multiple kitchens) to obtain a consolidated representation of environment functionality. On EPIC-Kitchens and EGTEA+, we demonstrate our approach for learning scene affordances and anticipating future actions in long-form video.
