# 'I Just Want to Hack Myself to Not Get Distracted': Evaluating Design Interventions for Self-Control on Facebook

arXiv: https://arxiv.org/abs/2001.04180 · HTML: https://mlsanity.com/paper/2001.04180/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Jan 2020.

## Built on by (most cited first, 17 of 17)

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- [Reinforced MOOCs Concept Recommendation in Heterogeneous Information Networks](https://mlsanity.com/paper/2203.11011/) (2022)
- [Explanation-Guided Fairness Testing through Genetic Algorithm](https://mlsanity.com/paper/2205.08335/) (2022)
- [Using Graph Neural Networks for Program Termination](https://mlsanity.com/paper/2207.14648/) (2022)
- [Tribe or Not? Critical Inspection of Group Differences Using TribalGram](https://mlsanity.com/paper/2303.09664/) (2023)
- [A Fast and Minimal System to Identify Depression Using Smartphones: Explainable Machine Learning-Based Approach](https://mlsanity.com/paper/2508.18301/) (2025)
- [Drag or Traction: Understanding How Designers Appropriate Friction in AI Ideation Outputs](https://mlsanity.com/paper/2603.27550/) (2026)

## Abstract (arXiv)

Beyond being the world's largest social network, Facebook is for many also one of its greatest sources of digital distraction. For students, problematic use has been associated with negative effects on academic achievement and general wellbeing. To understand what strategies could help users regain control, we investigated how simple interventions to the Facebook UI affect behaviour and perceived control. We assigned 58 university students to one of three interventions: goal reminders, removed newsfeed, or white background (control). We logged use for 6 weeks, applied interventions in the middle weeks, and administered fortnightly surveys. Both goal reminders and removed newsfeed helped participants stay on task and avoid distraction. However, goal reminders were often annoying, and removing the newsfeed made some fear missing out on information. Our findings point to future interventions such as controls for adjusting types and amount of available information, and flexible blocking which matches individual definitions of 'distraction'.
