# An Exploration of Embodied Visual Exploration

arXiv: https://arxiv.org/abs/2001.02192 · HTML: https://mlsanity.com/paper/2001.02192/

## Key facts

- Cited by 58 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Jan 2020.

## Built on by (most cited first, 30 of 58)

- [Tool Learning with Foundation Models](https://mlsanity.com/paper/2304.08354/) (2023)
- [A Survey of Embodied AI: From Simulators to Research Tasks](https://mlsanity.com/paper/2103.04918/) (2021)
- [Diffusion-based Generation, Optimization, and Planning in 3D Scenes](https://mlsanity.com/paper/2301.06015/) (2023)
- [Affordances from Human Videos as a Versatile Representation for Robotics](https://mlsanity.com/paper/2304.08488/) (2023)
- [Drive Like a Human: Rethinking Autonomous Driving with Large Language Models](https://mlsanity.com/paper/2307.07162/) (2023)
- [PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learning](https://mlsanity.com/paper/2201.10029/) (2022)
- [Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scale](https://mlsanity.com/paper/2204.03514/) (2022)
- [PIRLNav: Pretraining with Imitation and RL Finetuning for ObjectNav](https://mlsanity.com/paper/2301.07302/) (2023)
- [Learning Affordance Grounding from Exocentric Images](https://mlsanity.com/paper/2203.09905/) (2022)
- [VAT-Mart: Learning Visual Action Trajectory Proposals for Manipulating 3D ARTiculated Objects](https://mlsanity.com/paper/2106.14440/) (2021)
- [Auxiliary Tasks and Exploration Enable ObjectNav](https://mlsanity.com/paper/2104.04112/) (2021)
- [Octopus: Embodied Vision-Language Programmer from Environmental Feedback](https://mlsanity.com/paper/2310.08588/) (2023)
- [Bird's-Eye-View Scene Graph for Vision-Language Navigation](https://mlsanity.com/paper/2308.04758/) (2023)
- [Housekeep: Tidying Virtual Households using Commonsense Reasoning](https://mlsanity.com/paper/2205.10712/) (2022)
- [One-Shot Object Affordance Detection in the Wild](https://mlsanity.com/paper/2108.03658/) (2021)
- [Learning Efficient Multi-Agent Cooperative Visual Exploration](https://mlsanity.com/paper/2110.05734/) (2021)
- [Shaping embodied agent behavior with activity-context priors from egocentric video](https://mlsanity.com/paper/2110.07692/) (2021)
- [Evidential Active Recognition: Intelligent and Prudent Open-World Embodied Perception](https://mlsanity.com/paper/2311.13793/) (2023)
- [AutoOcc: Automatic Open-Ended Semantic Occupancy Annotation via Vision-Language Guided Gaussian Splatting](https://mlsanity.com/paper/2502.04981/) (2025)
- [Active Visual Exploration Based on Attention-Map Entropy](https://mlsanity.com/paper/2303.06457/) (2023)
- [BioDrone: A Bionic Drone-based Single Object Tracking Benchmark for Robust Vision](https://mlsanity.com/paper/2402.04519/) (2024)
- [Environment Predictive Coding for Embodied Agents](https://mlsanity.com/paper/2102.02337/) (2021)
- [MOPA: Modular Object Navigation with PointGoal Agents](https://mlsanity.com/paper/2304.03696/) (2023)
- [SOTVerse: A User-defined Task Space of Single Object Tracking](https://mlsanity.com/paper/2204.07414/) (2022)
- [AutoNeRF: Training Implicit Scene Representations with Autonomous Agents](https://mlsanity.com/paper/2304.11241/) (2023)
- [Focus on Impact: Indoor Exploration with Intrinsic Motivation](https://mlsanity.com/paper/2109.08521/) (2021)
- [IFR-Explore: Learning Inter-object Functional Relationships in 3D Indoor Scenes](https://mlsanity.com/paper/2112.05298/) (2021)
- [Exploitation-Guided Exploration for Semantic Embodied Navigation](https://mlsanity.com/paper/2311.03357/) (2023)
- [Seeing the Unseen: Visual Common Sense for Semantic Placement](https://mlsanity.com/paper/2401.07770/) (2024)
- [Out of the Box: Embodied Navigation in the Real World](https://mlsanity.com/paper/2105.05873/) (2021)

## Abstract (arXiv)

Embodied computer vision considers perception for robots in novel, unstructured environments. Of particular importance is the embodied visual exploration problem: how might a robot equipped with a camera scope out a new environment? Despite the progress thus far, many basic questions pertinent to this problem remain unanswered: (i) What does it mean for an agent to explore its environment well? (ii) Which methods work well, and under which assumptions and environmental settings? (iii) Where do current approaches fall short, and where might future work seek to improve? Seeking answers to these questions, we first present a taxonomy for existing visual exploration algorithms and create a standard framework for benchmarking them. We then perform a thorough empirical study of the four state-of-the-art paradigms using the proposed framework with two photorealistic simulated 3D environments, a state-of-the-art exploration architecture, and diverse evaluation metrics. Our experimental results offer insights and suggest new performance metrics and baselines for future work in visual exploration. Code, models and data are publicly available: https://github.com/facebookresearch/exploring_exploration
