# Learning 3D Human Shape and Pose from Dense Body Parts

arXiv: https://arxiv.org/abs/1912.13344 · HTML: https://mlsanity.com/paper/1912.13344/

## Key facts

- Cited by 48 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 31 Dec 2019.

## Built on by (most cited first, 30 of 48)

- [Mesh Graphormer](https://mlsanity.com/paper/2104.00272/) (2021)
- [PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop](https://mlsanity.com/paper/2103.16507/) (2021)
- [PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images](https://mlsanity.com/paper/2207.06400/) (2022)
- [Collaborative Regression of Expressive Bodies using Moderation](https://mlsanity.com/paper/2105.05301/) (2021)
- [Recovering 3D Human Mesh from Monocular Images: A Survey](https://mlsanity.com/paper/2203.01923/) (2022)
- [Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation](https://mlsanity.com/paper/2106.05969/) (2021)
- [Learning to Estimate Robust 3D Human Mesh from In-the-Wild Crowded Scenes](https://mlsanity.com/paper/2104.07300/) (2021)
- [BARC: Learning to Regress 3D Dog Shape from Images by Exploiting Breed Information](https://mlsanity.com/paper/2203.15536/) (2022)
- [3D Human Mesh Estimation from Virtual Markers](https://mlsanity.com/paper/2303.11726/) (2023)
- [Graph-Based 3D Multi-Person Pose Estimation Using Multi-View Images](https://mlsanity.com/paper/2109.05885/) (2021)
- [Bringing Inputs to Shared Domains for 3D Interacting Hands Recovery in the Wild](https://mlsanity.com/paper/2303.13652/) (2023)
- [Probabilistic Human Mesh Recovery in 3D Scenes from Egocentric Views](https://mlsanity.com/paper/2304.06024/) (2023)
- [Benchmarking and Analyzing 3D Human Pose and Shape Estimation Beyond Algorithms](https://mlsanity.com/paper/2209.10529/) (2022)
- [Co-Evolution of Pose and Mesh for 3D Human Body Estimation from Video](https://mlsanity.com/paper/2308.10305/) (2023)
- [Out-of-Domain Human Mesh Reconstruction via Dynamic Bilevel Online Adaptation](https://mlsanity.com/paper/2111.04017/) (2021)
- [ImmFusion: Robust mmWave-RGB Fusion for 3D Human Body Reconstruction in All Weather Conditions](https://mlsanity.com/paper/2210.01346/) (2022)
- [Adaptive Multi-view and Temporal Fusing Transformer for 3D Human Pose Estimation](https://mlsanity.com/paper/2110.05092/) (2021)
- [VoteHMR: Occlusion-Aware Voting Network for Robust 3D Human Mesh Recovery from Partial Point Clouds](https://mlsanity.com/paper/2110.08729/) (2021)
- [DensePose From WiFi](https://mlsanity.com/paper/2301.00250/) (2022)
- [VQ-HPS: Human Pose and Shape Estimation in a Vector-Quantized Latent Space](https://mlsanity.com/paper/2312.08291/) (2023)
- [LiDAR-HMR: 3D Human Mesh Recovery from LiDAR](https://mlsanity.com/paper/2311.11971/) (2023)
- [MPT: Mesh Pre-Training with Transformers for Human Pose and Mesh Reconstruction](https://mlsanity.com/paper/2211.13357/) (2022)
- [Deep learning for 3D human pose estimation and mesh recovery: A survey](https://mlsanity.com/paper/2402.18844/) (2024)
- [Delving Deep into Pixel Alignment Feature for Accurate Multi-view Human Mesh Recovery](https://mlsanity.com/paper/2301.06020/) (2023)
- [Learning Explicit Contact for Implicit Reconstruction of Hand-held Objects from Monocular Images](https://mlsanity.com/paper/2305.20089/) (2023)
- [Self-supervised Human Mesh Recovery with Cross-Representation Alignment](https://mlsanity.com/paper/2209.04596/) (2022)
- [IKOL: Inverse kinematics optimization layer for 3D human pose and shape estimation via Gauss-Newton differentiation](https://mlsanity.com/paper/2302.01058/) (2023)
- [ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion Learning](https://mlsanity.com/paper/2307.01200/) (2023)
- [STAF: 3D Human Mesh Recovery from Video with Spatio-Temporal Alignment Fusion](https://mlsanity.com/paper/2401.01730/) (2024)
- [SMPLer: Taming Transformers for Monocular 3D Human Shape and Pose Estimation](https://mlsanity.com/paper/2404.15276/) (2024)

## Abstract (arXiv)

Reconstructing 3D human shape and pose from monocular images is challenging despite the promising results achieved by the most recent learning-based methods. The commonly occurred misalignment comes from the facts that the mapping from images to the model space is highly non-linear and the rotation-based pose representation of body models is prone to result in the drift of joint positions. In this work, we investigate learning 3D human shape and pose from dense correspondences of body parts and propose a Decompose-and-aggregate Network (DaNet) to address these issues. DaNet adopts the dense correspondence maps, which densely build a bridge between 2D pixels and 3D vertices, as intermediate representations to facilitate the learning of 2D-to-3D mapping. The prediction modules of DaNet are decomposed into one global stream and multiple local streams to enable global and fine-grained perceptions for the shape and pose predictions, respectively. Messages from local streams are further aggregated to enhance the robust prediction of the rotation-based poses, where a position-aided rotation feature refinement strategy is proposed to exploit spatial relationships between body joints. Moreover, a Part-based Dropout (PartDrop) strategy is introduced to drop out dense information from intermediate representations during training, encouraging the network to focus on more complementary body parts as well as neighboring position features. The efficacy of the proposed method is validated on both indoor and real-world datasets including Human3.6M, UP3D, COCO, and 3DPW, showing that our method could significantly improve the reconstruction performance in comparison with previous state-of-the-art methods. Our code is publicly available at https://hongwenzhang.github.io/dense2mesh .
