# Variational Recurrent Models for Solving Partially Observable Control Tasks

arXiv: https://arxiv.org/abs/1912.10703 · HTML: https://mlsanity.com/paper/1912.10703/

## Key facts

- Cited by 47 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 Dec 2019.

## Built on by (most cited first, 30 of 47)

- [Recurrent Model-Free RL Can Be a Strong Baseline for Many POMDPs](https://mlsanity.com/paper/2110.05038/) (2021)
- [Offline Reinforcement Learning from Images with Latent Space Models](https://mlsanity.com/paper/2012.11547/) (2020)
- [When Do Transformers Shine in RL? Decoupling Memory from Credit Assignment](https://mlsanity.com/paper/2307.03864/) (2023)
- [Bridging State and History Representations: Understanding Self-Predictive RL](https://mlsanity.com/paper/2401.08898/) (2024)
- [VRL3: A Data-Driven Framework for Visual Deep Reinforcement Learning](https://mlsanity.com/paper/2202.10324/) (2022)
- [Learning in Observable POMDPs, without Computationally Intractable Oracles](https://mlsanity.com/paper/2206.03446/) (2022)
- [DreamingV2: Reinforcement Learning with Discrete World Models without Reconstruction](https://mlsanity.com/paper/2203.00494/) (2022)
- [Block Contextual MDPs for Continual Learning](https://mlsanity.com/paper/2110.06972/) (2021)
- [Recurrent Off-policy Baselines for Memory-based Continuous Control](https://mlsanity.com/paper/2110.12628/) (2021)
- [Leveraging Fully Observable Policies for Learning under Partial Observability](https://mlsanity.com/paper/2211.01991/) (2022)
- [Equivariant Reinforcement Learning under Partial Observability](https://mlsanity.com/paper/2408.14336/) (2024)
- [Flow-based Recurrent Belief State Learning for POMDPs](https://mlsanity.com/paper/2205.11051/) (2022)
- [An Adaptive Deep RL Method for Non-Stationary Environments with Piecewise Stable Context](https://mlsanity.com/paper/2212.12735/) (2022)
- [Latent State Marginalization as a Low-cost Approach for Improving Exploration](https://mlsanity.com/paper/2210.00999/) (2022)
- [Informed POMDP: Leveraging Additional Information in Model-Based RL](https://mlsanity.com/paper/2306.11488/) (2023)
- [Inverse Decision Modeling: Learning Interpretable Representations of Behavior](https://mlsanity.com/paper/2310.18591/) (2023)
- [Efficient Recurrent Off-Policy RL Requires a Context-Encoder-Specific Learning Rate](https://mlsanity.com/paper/2405.15384/) (2024)
- [Real-Time Recurrent Learning using Trace Units in Reinforcement Learning](https://mlsanity.com/paper/2409.01449/) (2024)
- [Hierarchical and Partially Observable Goal-driven Policy Learning with Goals Relational Graph](https://mlsanity.com/paper/2103.01350/) (2021)
- [SIDE: State Inference for Partially Observable Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2105.06228/) (2021)
- [ODE-based Recurrent Model-free Reinforcement Learning for POMDPs](https://mlsanity.com/paper/2309.14078/) (2023)
- [Habitizing Diffusion Planning for Efficient and Effective Decision Making](https://mlsanity.com/paper/2502.06401/) (2025)
- [Benchmarking Partial Observability in Reinforcement Learning with a Suite of Memory-Improvable Domains](https://mlsanity.com/paper/2508.00046/) (2025)
- [Seq2Seq Imitation Learning for Tactile Feedback-based Manipulation](https://mlsanity.com/paper/2303.02646/) (2023)
- [A Theoretical Justification for Asymmetric Actor-Critic Algorithms](https://mlsanity.com/paper/2501.19116/) (2025)
- [On Diffusion Models for Multi-Agent Partial Observability: Shared Attractors, Error Bounds, and Composite Flow](https://mlsanity.com/paper/2410.13953/) (2024)
- [A Whole Brain Probabilistic Generative Model: Toward Realizing Cognitive Architectures for Developmental Robots](https://mlsanity.com/paper/2103.08183/) (2021)
- [Habits and goals in synergy: a variational Bayesian framework for behavior](https://mlsanity.com/paper/2304.05008/) (2023)
- [PID-Inspired Inductive Biases for Deep Reinforcement Learning in Partially Observable Control Tasks](https://mlsanity.com/paper/2307.05891/) (2023)
- [Beyond Local Views: Global State Inference with Diffusion Models for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2408.09501/) (2024)

## Abstract (arXiv)

In partially observable (PO) environments, deep reinforcement learning (RL) agents often suffer from unsatisfactory performance, since two problems need to be tackled together: how to extract information from the raw observations to solve the task, and how to improve the policy. In this study, we propose an RL algorithm for solving PO tasks. Our method comprises two parts: a variational recurrent model (VRM) for modeling the environment, and an RL controller that has access to both the environment and the VRM. The proposed algorithm was tested in two types of PO robotic control tasks, those in which either coordinates or velocities were not observable and those that require long-term memorization. Our experiments show that the proposed algorithm achieved better data efficiency and/or learned more optimal policy than other alternative approaches in tasks in which unobserved states cannot be inferred from raw observations in a simple manner.
