# Learning to Generate Dense Point Clouds with Textures on Multiple Categories

arXiv: https://arxiv.org/abs/1912.10545 · HTML: https://mlsanity.com/paper/1912.10545/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Dec 2019.

## Built on by (most cited first, 6 of 6)

- [SurMo: Surface-based 4D Motion Modeling for Dynamic Human Rendering](https://mlsanity.com/paper/2404.01225/) (2024)
- [Photo-to-Shape Material Transfer for Diverse Structures](https://mlsanity.com/paper/2205.04018/) (2022)
- [Learning Local Pattern Modularization for Point Cloud Reconstruction from Unseen Classes](https://mlsanity.com/paper/2408.14279/) (2024)
- [SE-MD: A Single-encoder multiple-decoder deep network for point cloud generation from 2D images](https://mlsanity.com/paper/2106.15325/) (2021)
- [Fast-Image2Point: Towards Real-Time Point Cloud Reconstruction of a Single Image using 3D Supervision](https://mlsanity.com/paper/2209.10029/) (2022)
- [3D Colored Shape Reconstruction from a Single RGB Image through Diffusion](https://mlsanity.com/paper/2302.05573/) (2023)

## Abstract (arXiv)

3D reconstruction from images is a core problem in computer vision. With recent advances in deep learning, it has become possible to recover plausible 3D shapes even from single RGB images for the first time. However, obtaining detailed geometry and texture for objects with arbitrary topology remains challenging. In this paper, we propose a novel approach for reconstructing point clouds from RGB images. Unlike other methods, we can recover dense point clouds with hundreds of thousands of points, and we also include RGB textures. In addition, we train our model on multiple categories which leads to superior generalization to unseen categories compared to previous techniques. We achieve this using a two-stage approach, where we first infer an object coordinate map from the input RGB image, and then obtain the final point cloud using a reprojection and completion step. We show results on standard benchmarks that demonstrate the advantages of our technique. Code is available at https://github.com/TaoHuUMD/3D-Reconstruction.
