# UWGAN: Underwater GAN for Real-world Underwater Color Restoration and Dehazing

arXiv: https://arxiv.org/abs/1912.10269 · HTML: https://mlsanity.com/paper/1912.10269/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Dec 2019.

## Built on by (most cited first, 18 of 18)

- [UIEC^2-Net: CNN-based Underwater Image Enhancement Using Two Color Space](https://mlsanity.com/paper/2103.07138/) (2021)
- [Atlantis: Enabling Underwater Depth Estimation with Stable Diffusion](https://mlsanity.com/paper/2312.12471/) (2023)
- [SyreaNet: A Physically Guided Underwater Image Enhancement Framework Integrating Synthetic and Real Images](https://mlsanity.com/paper/2302.08269/) (2023)
- [Underwater Light Field Retention : Neural Rendering for Underwater Imaging](https://mlsanity.com/paper/2203.11006/) (2022)
- [A Wavelet-based Dual-stream Network for Underwater Image Enhancement](https://mlsanity.com/paper/2202.08758/) (2022)
- [OysterNet: Enhanced Oyster Detection Using Simulation](https://mlsanity.com/paper/2209.08176/) (2022)
- [Domain Adaptation for Underwater Image Enhancement via Content and Style Separation](https://mlsanity.com/paper/2202.08537/) (2022)
- [HybrUR: A Hybrid Physical-Neural Solution for Unsupervised Underwater Image Restoration](https://mlsanity.com/paper/2107.02660/) (2021)
- [DGD-cGAN: A Dual Generator for Image Dewatering and Restoration](https://mlsanity.com/paper/2211.10026/) (2022)
- [UIEDP:Underwater Image Enhancement with Diffusion Prior](https://mlsanity.com/paper/2312.06240/) (2023)
- [End-To-End Underwater Video Enhancement: Dataset and Model](https://mlsanity.com/paper/2403.11506/) (2024)
- [A comprehensive benchmark analysis for sand dust image reconstruction](https://mlsanity.com/paper/2202.03031/) (2022)
- [A deep learning approach for marine snow synthesis and removal](https://mlsanity.com/paper/2311.15584/) (2023)
- [A 7K Parameter Model for Underwater Image Enhancement based on Transmission Map Prior](https://mlsanity.com/paper/2405.16197/) (2024)
- [Sea-ing Through Scattered Rays: Revisiting the Image Formation Model for Realistic Underwater Image Generation](https://mlsanity.com/paper/2509.15011/) (2025)
- [An Efficient Detection and Control System for Underwater Docking using Machine Learning and Realistic Simulation: A Comprehensive Approach](https://mlsanity.com/paper/2311.01522/) (2023)
- [Learning Underwater Active Perception in Simulation](https://mlsanity.com/paper/2504.17817/) (2025)
- [WaterGen: Decoupling Scene and Medium in Underwater Image Generation](https://mlsanity.com/paper/2606.31147/) (2026)

## Abstract (arXiv)

In real-world underwater environment, exploration of seabed resources, underwater archaeology, and underwater fishing rely on a variety of sensors, vision sensor is the most important one due to its high information content, non-intrusive, and passive nature. However, wavelength-dependent light attenuation and back-scattering result in color distortion and haze effect, which degrade the visibility of images. To address this problem, firstly, we proposed an unsupervised generative adversarial network (GAN) for generating realistic underwater images (color distortion and haze effect) from in-air image and depth map pairs based on improved underwater imaging model. Secondly, U-Net, which is trained efficiently using synthetic underwater dataset, is adopted for color restoration and dehazing. Our model directly reconstructs underwater clear images using end-to-end autoencoder networks, while maintaining scene content structural similarity. The results obtained by our method were compared with existing methods qualitatively and quantitatively. Experimental results obtained by the proposed model demonstrate well performance on open real-world underwater datasets, and the processing speed can reach up to 125FPS running on one NVIDIA 1060 GPU. Source code, sample datasets are made publicly available at https://github.com/infrontofme/UWGAN_UIE.
