# Modeling Intent, Dialog Policies and Response Adaptation for Goal-Oriented Interactions

arXiv: https://arxiv.org/abs/1912.10130 · HTML: https://mlsanity.com/paper/1912.10130/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 20 Dec 2019.

## Built on by (most cited first, 5 of 5)

- [Data Augmentation with Paraphrase Generation and Entity Extraction for Multimodal Dialogue System](https://mlsanity.com/paper/2205.04006/) (2022)
- [Semi-supervised Interactive Intent Labeling](https://mlsanity.com/paper/2104.13406/) (2021)
- [NLU for Game-based Learning in Real: Initial Evaluations](https://mlsanity.com/paper/2205.13754/) (2022)
- [End-to-End Evaluation of a Spoken Dialogue System for Learning Basic Mathematics](https://mlsanity.com/paper/2211.03511/) (2022)
- [Inspecting Spoken Language Understanding from Kids for Basic Math Learning at Home](https://mlsanity.com/paper/2306.00482/) (2023)

## Abstract (arXiv)

Building a machine learning driven spoken dialog system for goal-oriented interactions involves careful design of intents and data collection along with development of intent recognition models and dialog policy learning algorithms. The models should be robust enough to handle various user distractions during the interaction flow and should steer the user back into an engaging interaction for successful completion of the interaction. In this work, we have designed a goal-oriented interaction system where children can engage with agents for a series of interactions involving `Meet & Greet' and `Simon Says' game play. We have explored various feature extractors and models for improved intent recognition and looked at leveraging previous user and system interactions in novel ways with attention models. We have also looked at dialog adaptation methods for entrained response selection. Our bootstrapped models from limited training data perform better than many baseline approaches we have looked at for intent recognition and dialog action prediction.
