# Point Cloud Rendering after Coding: Impacts on Subjective and Objective Quality

arXiv: https://arxiv.org/abs/1912.09137 · HTML: https://mlsanity.com/paper/1912.09137/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Dec 2019.

## Built on by (most cited first, 23 of 23)

- [MPED: Quantifying Point Cloud Distortion based on Multiscale Potential Energy Discrepancy](https://mlsanity.com/paper/2103.02850/) (2021)
- [Quality Assessment in the Era of Large Models: A Survey](https://mlsanity.com/paper/2409.00031/) (2024)
- [Evaluating Point Cloud from Moving Camera Videos: A No-Reference Metric](https://mlsanity.com/paper/2208.14085/) (2022)
- [PU-EVA: An Edge Vector based Approximation Solution for Flexible-scale Point Cloud Upsampling](https://mlsanity.com/paper/2204.10750/) (2022)
- [TCDM: Transformational Complexity Based Distortion Metric for Perceptual Point Cloud Quality Assessment](https://mlsanity.com/paper/2210.04671/) (2022)
- [Reduced-Reference Quality Assessment of Point Clouds via Content-Oriented Saliency Projection](https://mlsanity.com/paper/2301.07681/) (2023)
- [Blind Quality Assessment of 3D Dense Point Clouds with Structure Guided Resampling](https://mlsanity.com/paper/2208.14603/) (2022)
- [No-Reference Point Cloud Quality Assessment via Graph Convolutional Network](https://mlsanity.com/paper/2411.07728/) (2024)
- [Reduced Reference Quality Assessment for Point Cloud Compression](https://mlsanity.com/paper/2301.01009/) (2023)
- [TDMD: A Database for Dynamic Color Mesh Subjective and Objective Quality Explorations](https://mlsanity.com/paper/2308.01499/) (2023)
- [Progressive Knowledge Transfer Based on Human Visual Perception Mechanism for Perceptual Quality Assessment of Point Clouds](https://mlsanity.com/paper/2211.16646/) (2022)
- [GeodesicPSIM: Predicting the Quality of Static Mesh with Texture Map via Geodesic Patch Similarity](https://mlsanity.com/paper/2308.04928/) (2023)
- [Stochasticity-aware No-Reference Point Cloud Quality Assessment](https://mlsanity.com/paper/2401.08926/) (2024)
- [Rendering-Oriented 3D Point Cloud Attribute Compression using Sparse Tensor-based Transformer](https://mlsanity.com/paper/2411.07899/) (2024)
- [RBFIM: Perceptual Quality Assessment for Compressed Point Clouds Using Radial Basis Function Interpolation](https://mlsanity.com/paper/2503.14154/) (2025)
- [CarveNet: Carving Point-Block for Complex 3D Shape Completion](https://mlsanity.com/paper/2107.13452/) (2021)
- [From Images to Point Clouds: An Efficient Solution for Cross-media Blind Quality Assessment without Annotated Training](https://mlsanity.com/paper/2501.13387/) (2025)
- [No-reference geometry quality assessment for colorless point clouds via list-wise rank learning](https://mlsanity.com/paper/2502.11726/) (2025)
- [UPDA: Unsupervised Progressive Domain Adaptation for No-Reference Point Cloud Quality Assessment](https://mlsanity.com/paper/2602.11969/) (2026)
- [SAGE: Semantic-Driven Adaptive Gaussian Splatting in Extended Reality](https://mlsanity.com/paper/2503.16747/) (2025)
- [A Novel Grouping-Based Hybrid Color Correction Algorithm for Color Point Clouds](https://mlsanity.com/paper/2511.02397/) (2025)
- [Objective Quality Assessment of Point Clouds Using Multi-scale Implicit Structural Similarity](https://mlsanity.com/paper/2601.01200/) (2026)
- [DAL-PCQA: Enabling Distortion-Level and Language-Driven Reasoning for Point Cloud Quality Assessment](https://mlsanity.com/paper/2606.07938/) (2026)

## Abstract (arXiv)

Recently, point clouds have shown to be a promising way to represent 3D visual data for a wide range of immersive applications, from augmented reality to autonomous cars. Emerging imaging sensors have made easier to perform richer and denser point cloud acquisition, notably with millions of points, thus raising the need for efficient point cloud coding solutions. In such a scenario, it is important to evaluate the impact and performance of several processing steps in a point cloud communication system, notably the quality degradations associated to point cloud coding solutions. Moreover, since point clouds are not directly visualized but rather processed with a rendering algorithm before shown on any display, the perceived quality of point cloud data highly depends on the rendering solution. In this context, the main objective of this paper is to study the impact of several coding and rendering solutions on the perceived user quality and in the performance of available objective quality assessment metrics. Another contribution regards the assessment of recent MPEG point cloud coding solutions for several popular rendering methods which were never presented before. The conclusions regard the visibility of three types of coding artifacts for the three considered rendering approaches as well as the strengths and weakness of objective quality metrics when point clouds are rendered after coding.
