# Neural Cages for Detail-Preserving 3D Deformations

arXiv: https://arxiv.org/abs/1912.06395 · HTML: https://mlsanity.com/paper/1912.06395/

## Key facts

- Cited by 106 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Dec 2019.

## Built on by (most cited first, 30 of 106)

- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes](https://mlsanity.com/paper/2312.14937/) (2023)
- [NeRF-Editing: Geometry Editing of Neural Radiance Fields](https://mlsanity.com/paper/2205.04978/) (2022)
- [FS-Net: Fast Shape-based Network for Category-Level 6D Object Pose Estimation with Decoupled Rotation Mechanism](https://mlsanity.com/paper/2103.07054/) (2021)
- [Drivable 3D Gaussian Avatars](https://mlsanity.com/paper/2311.08581/) (2023)
- [MagicPony: Learning Articulated 3D Animals in the Wild](https://mlsanity.com/paper/2211.12497/) (2022)
- [Generative Neural Articulated Radiance Fields](https://mlsanity.com/paper/2206.14314/) (2022)
- [TextDeformer: Geometry Manipulation using Text Guidance](https://mlsanity.com/paper/2304.13348/) (2023)
- [TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decomposition](https://mlsanity.com/paper/2210.11277/) (2022)
- [Deforming Radiance Fields with Cages](https://mlsanity.com/paper/2207.12298/) (2022)
- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [Geometry-Consistent Neural Shape Representation with Implicit Displacement Fields](https://mlsanity.com/paper/2106.05187/) (2021)
- [3DStyleNet: Creating 3D Shapes with Geometric and Texture Style Variations](https://mlsanity.com/paper/2108.12958/) (2021)
- [Learning Skeletal Articulations with Neural Blend Shapes](https://mlsanity.com/paper/2105.02451/) (2021)
- [KeypointDeformer: Unsupervised 3D Keypoint Discovery for Shape Control](https://mlsanity.com/paper/2104.11224/) (2021)
- [Joint Learning of 3D Shape Retrieval and Deformation](https://mlsanity.com/paper/2101.07889/) (2021)
- [Controllable Mesh Generation Through Sparse Latent Point Diffusion Models](https://mlsanity.com/paper/2303.07938/) (2023)
- [NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Clouds](https://mlsanity.com/paper/2305.03049/) (2023)
- [ARAPReg: An As-Rigid-As Possible Regularization Loss for Learning Deformable Shape Generators](https://mlsanity.com/paper/2108.09432/) (2021)
- [DeepMetaHandles: Learning Deformation Meta-Handles of 3D Meshes with Biharmonic Coordinates](https://mlsanity.com/paper/2102.09105/) (2021)
- [VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representations](https://mlsanity.com/paper/2208.00949/) (2022)
- [PartNeRF: Generating Part-Aware Editable 3D Shapes without 3D Supervision](https://mlsanity.com/paper/2303.09554/) (2023)
- [Tailor3D: Customized 3D Assets Editing and Generation with Dual-Side Images](https://mlsanity.com/paper/2407.06191/) (2024)
- [Neural Template: Topology-aware Reconstruction and Disentangled Generation of 3D Meshes](https://mlsanity.com/paper/2206.04942/) (2022)
- [3D Pose Transfer with Correspondence Learning and Mesh Refinement](https://mlsanity.com/paper/2109.15025/) (2021)
- [SPAGHETTI: Editing Implicit Shapes Through Part Aware Generation](https://mlsanity.com/paper/2201.13168/) (2022)
- [Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshes](https://mlsanity.com/paper/2205.02904/) (2022)
- [Mesh-based Gaussian Splatting for Real-time Large-scale Deformation](https://mlsanity.com/paper/2402.04796/) (2024)
- [CADSim: Robust and Scalable in-the-wild 3D Reconstruction for Controllable Sensor Simulation](https://mlsanity.com/paper/2311.01447/) (2023)
- [Garment3DGen: 3D Garment Stylization and Texture Generation](https://mlsanity.com/paper/2403.18816/) (2024)

## Abstract (arXiv)

We propose a novel learnable representation for detail-preserving shape deformation. The goal of our method is to warp a source shape to match the general structure of a target shape, while preserving the surface details of the source. Our method extends a traditional cage-based deformation technique, where the source shape is enclosed by a coarse control mesh termed cage, and translations prescribed on the cage vertices are interpolated to any point on the source mesh via special weight functions. The use of this sparse cage scaffolding enables preserving surface details regardless of the shape's intricacy and topology. Our key contribution is a novel neural network architecture for predicting deformations by controlling the cage. We incorporate a differentiable cage-based deformation module in our architecture, and train our network end-to-end. Our method can be trained with common collections of 3D models in an unsupervised fashion, without any cage-specific annotations. We demonstrate the utility of our method for synthesizing shape variations and deformation transfer.
