# Learning to Reach Goals via Iterated Supervised Learning

arXiv: https://arxiv.org/abs/1912.06088 · HTML: https://mlsanity.com/paper/1912.06088/

## Key facts

- Cited by 27 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- First posted on arXiv 12 Dec 2019.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Built on by (most cited first, 27 of 27)

- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Discovering and Achieving Goals via World Models](https://mlsanity.com/paper/2110.09514/) (2021)
- [Actionable Models: Unsupervised Offline Reinforcement Learning of Robotic Skills](https://mlsanity.com/paper/2104.07749/) (2021)
- [Rapid Exploration for Open-World Navigation with Latent Goal Models](https://mlsanity.com/paper/2104.05859/) (2021)
- [RoboCat: A Self-Improving Generalist Agent for Robotic Manipulation](https://mlsanity.com/paper/2306.11706/) (2023)
- [Beyond Reward: Offline Preference-guided Policy Optimization](https://mlsanity.com/paper/2305.16217/) (2023)
- [MURAL: Meta-Learning Uncertainty-Aware Rewards for Outcome-Driven Reinforcement Learning](https://mlsanity.com/paper/2107.07184/) (2021)
- [Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2505.12737/) (2025)
- [Context-Aware Language Modeling for Goal-Oriented Dialogue Systems](https://mlsanity.com/paper/2204.10198/) (2022)
- [Solving Compositional Reinforcement Learning Problems via Task Reduction](https://mlsanity.com/paper/2103.07607/) (2021)
- [Breadcrumbs to the Goal: Goal-Conditioned Exploration from Human-in-the-Loop Feedback](https://mlsanity.com/paper/2307.11049/) (2023)
- [Autonomous Robotic Reinforcement Learning with Asynchronous Human Feedback](https://mlsanity.com/paper/2310.20608/) (2023)
- [Skill Decision Transformer](https://mlsanity.com/paper/2301.13573/) (2023)
- [Offline Goal-Conditioned Reinforcement Learning with Projective Quasimetric Planning](https://mlsanity.com/paper/2506.18847/) (2025)
- [Language Decision Transformers with Exponential Tilt for Interactive Text Environments](https://mlsanity.com/paper/2302.05507/) (2023)
- [Discovering Object-Centric Generalized Value Functions From Pixels](https://mlsanity.com/paper/2304.13892/) (2023)
- [Goal-Conditioned Supervised Learning with Sub-Goal Prediction](https://mlsanity.com/paper/2305.10171/) (2023)
- [MENTOR: Guiding Hierarchical Reinforcement Learning with Human Feedback and Dynamic Distance Constraint](https://mlsanity.com/paper/2402.14244/) (2024)
- [Hindsight Planner: A Closed-Loop Few-Shot Planner for Embodied Instruction Following](https://mlsanity.com/paper/2412.19562/) (2024)
- [From Answers to Arguments: Toward Trustworthy Clinical Diagnostic Reasoning with Toulmin-Guided Curriculum Goal-Conditioned Learning](https://mlsanity.com/paper/2604.11137/) (2026)
- [Occupancy Reward Shaping: Improving Credit Assignment for Offline Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2604.20627/) (2026)
- [Understanding Hindsight Goal Relabeling from a Divergence Minimization Perspective](https://mlsanity.com/paper/2209.13046/) (2022)
- [The Pump Scheduling Problem: A Real-World Scenario for Reinforcement Learning](https://mlsanity.com/paper/2210.11111/) (2022)
- [Prompting Decision Transformers for Zero-Shot Reach-Avoid Policies](https://mlsanity.com/paper/2505.19337/) (2025)
- [Equivariant Goal Conditioned Contrastive Reinforcement Learning](https://mlsanity.com/paper/2507.16139/) (2025)
- [Offline Reinforcement Learning of High-Quality Behaviors Under Robust Style Alignment](https://mlsanity.com/paper/2601.22823/) (2026)
- [FlexiWorld: Learning and Planning via Flexible Action Chunks Across Multiple Time Scales](https://mlsanity.com/paper/2609.35138/) (2026)

## Abstract (arXiv)

Current reinforcement learning (RL) algorithms can be brittle and difficult to use, especially when learning goal-reaching behaviors from sparse rewards. Although supervised imitation learning provides a simple and stable alternative, it requires access to demonstrations from a human supervisor. In this paper, we study RL algorithms that use imitation learning to acquire goal reaching policies from scratch, without the need for expert demonstrations or a value function. In lieu of demonstrations, we leverage the property that any trajectory is a successful demonstration for reaching the final state in that same trajectory. We propose a simple algorithm in which an agent continually relabels and imitates the trajectories it generates to progressively learn goal-reaching behaviors from scratch. Each iteration, the agent collects new trajectories using the latest policy, and maximizes the likelihood of the actions along these trajectories under the goal that was actually reached, so as to improve the policy. We formally show that this iterated supervised learning procedure optimizes a bound on the RL objective, derive performance bounds of the learned policy, and empirically demonstrate improved goal-reaching performance and robustness over current RL algorithms in several benchmark tasks.
