# Exploratory Not Explanatory: Counterfactual Analysis of Saliency Maps for Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/1912.05743 · HTML: https://mlsanity.com/paper/1912.05743/

## Key facts

- Cited by 60 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 Dec 2019.

## Built on by (most cited first, 30 of 60)

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- [Benchmarking Perturbation-based Saliency Maps for Explaining Atari Agents](https://mlsanity.com/paper/2101.07312/) (2021)
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## Abstract (arXiv)

Saliency maps are frequently used to support explanations of the behavior of deep reinforcement learning (RL) agents. However, a review of how saliency maps are used in practice indicates that the derived explanations are often unfalsifiable and can be highly subjective. We introduce an empirical approach grounded in counterfactual reasoning to test the hypotheses generated from saliency maps and assess the degree to which they correspond to the semantics of RL environments. We use Atari games, a common benchmark for deep RL, to evaluate three types of saliency maps. Our results show the extent to which existing claims about Atari games can be evaluated and suggest that saliency maps are best viewed as an exploratory tool rather than an explanatory tool.
