# Learning Human Objectives by Evaluating Hypothetical Behavior

arXiv: https://arxiv.org/abs/1912.05652 · HTML: https://mlsanity.com/paper/1912.05652/

## Key facts

- Cited by 41 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- First posted on arXiv 5 Dec 2019.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Built on by (most cited first, 30 of 41)

- [Do the Rewards Justify the Means? Measuring Trade-Offs Between Rewards and Ethical Behavior in the MACHIAVELLI Benchmark](https://mlsanity.com/paper/2304.03279/) (2023)
- [WARM: On the Benefits of Weight Averaged Reward Models](https://mlsanity.com/paper/2401.12187/) (2024)
- [Vision-Language Models as Success Detectors](https://mlsanity.com/paper/2303.07280/) (2023)
- [Human-in-the-Loop Imitation Learning using Remote Teleoperation](https://mlsanity.com/paper/2012.06733/) (2020)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [Forecasting Future World Events with Neural Networks](https://mlsanity.com/paper/2206.15474/) (2022)
- [What Would Jiminy Cricket Do? Towards Agents That Behave Morally](https://mlsanity.com/paper/2110.13136/) (2021)
- [Benchmarks and Algorithms for Offline Preference-Based Reward Learning](https://mlsanity.com/paper/2301.01392/) (2023)
- [Correlated Proxies: A New Definition and Improved Mitigation for Reward Hacking](https://mlsanity.com/paper/2403.03185/) (2024)
- [Aligning to Social Norms and Values in Interactive Narratives](https://mlsanity.com/paper/2205.01975/) (2022)
- [Law Informs Code: A Legal Informatics Approach to Aligning Artificial Intelligence with Humans](https://mlsanity.com/paper/2209.13020/) (2022)
- [On The Fragility of Learned Reward Functions](https://mlsanity.com/paper/2301.03652/) (2023)
- [Efficient Preference-Based Reinforcement Learning Using Learned Dynamics Models](https://mlsanity.com/paper/2301.04741/) (2023)
- [Offline Preference-Based Apprenticeship Learning](https://mlsanity.com/paper/2107.09251/) (2021)
- [Inducing Structure in Reward Learning by Learning Features](https://mlsanity.com/paper/2201.07082/) (2022)
- [A Human-Centered Safe Robot Reinforcement Learning Framework with Interactive Behaviors](https://mlsanity.com/paper/2302.13137/) (2023)
- [Non-Markovian Reward Modelling from Trajectory Labels via Interpretable Multiple Instance Learning](https://mlsanity.com/paper/2205.15367/) (2022)
- [Learning Perceptual Concepts by Bootstrapping from Human Queries](https://mlsanity.com/paper/2111.05251/) (2021)
- [Aligning Robot and Human Representations](https://mlsanity.com/paper/2302.01928/) (2023)
- [Time-Efficient Reward Learning via Visually Assisted Cluster Ranking](https://mlsanity.com/paper/2212.00169/) (2022)
- [Large Language Models as Fiduciaries: A Case Study Toward Robustly Communicating With Artificial Intelligence Through Legal Standards](https://mlsanity.com/paper/2301.10095/) (2023)
- [Assisted Robust Reward Design](https://mlsanity.com/paper/2111.09884/) (2021)
- [Safe Deep RL in 3D Environments using Human Feedback](https://mlsanity.com/paper/2201.08102/) (2022)
- [Human-AI Shared Control via Policy Dissection](https://mlsanity.com/paper/2206.00152/) (2022)
- [Critic as Lyapunov function (CALF): a model-free, stability-ensuring agent](https://mlsanity.com/paper/2409.09869/) (2024)
- [Play to Grade: Testing Coding Games as Classifying Markov Decision Process](https://mlsanity.com/paper/2110.14615/) (2021)
- [On Optimizing Interventions in Shared Autonomy](https://mlsanity.com/paper/2112.09169/) (2021)
- [Negative Human Rights as a Basis for Long-term AI Safety and Regulation](https://mlsanity.com/paper/2208.14788/) (2022)
- [Discovering Generalizable Spatial Goal Representations via Graph-based Active Reward Learning](https://mlsanity.com/paper/2211.15339/) (2022)
- [Towards Teachable Autotelic Agents](https://mlsanity.com/paper/2105.11977/) (2021)

## Abstract (arXiv)

We seek to align agent behavior with a user's objectives in a reinforcement learning setting with unknown dynamics, an unknown reward function, and unknown unsafe states. The user knows the rewards and unsafe states, but querying the user is expensive. To address this challenge, we propose an algorithm that safely and interactively learns a model of the user's reward function. We start with a generative model of initial states and a forward dynamics model trained on off-policy data. Our method uses these models to synthesize hypothetical behaviors, asks the user to label the behaviors with rewards, and trains a neural network to predict the rewards. The key idea is to actively synthesize the hypothetical behaviors from scratch by maximizing tractable proxies for the value of information, without interacting with the environment. We call this method reward query synthesis via trajectory optimization (ReQueST). We evaluate ReQueST with simulated users on a state-based 2D navigation task and the image-based Car Racing video game. The results show that ReQueST significantly outperforms prior methods in learning reward models that transfer to new environments with different initial state distributions. Moreover, ReQueST safely trains the reward model to detect unsafe states, and corrects reward hacking before deploying the agent.
