# TextSLAM: Visual SLAM with Planar Text Features

arXiv: https://arxiv.org/abs/1912.05002 · HTML: https://mlsanity.com/paper/1912.05002/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Nov 2019.

## Built on by (most cited first, 11 of 11)

- [StructDepth: Leveraging the structural regularities for self-supervised indoor depth estimation](https://mlsanity.com/paper/2108.08574/) (2021)
- [PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting](https://mlsanity.com/paper/2412.12096/) (2024)
- [Hier-SLAM: Scaling-up Semantics in SLAM with a Hierarchically Categorical Gaussian Splatting](https://mlsanity.com/paper/2409.12518/) (2024)
- [Visual SLAM: What are the Current Trends and What to Expect?](https://mlsanity.com/paper/2210.10491/) (2022)
- [TextSLAM: Visual SLAM with Semantic Planar Text Features](https://mlsanity.com/paper/2305.10029/) (2023)
- [Semantic Visual Simultaneous Localization and Mapping: A Survey](https://mlsanity.com/paper/2209.06428/) (2022)
- [Text-Aware Image Restoration with Diffusion Models](https://mlsanity.com/paper/2506.09993/) (2025)
- [Unified Diffusion Transformer for High-fidelity Text-Aware Image Restoration](https://mlsanity.com/paper/2512.08922/) (2025)
- [Context-Based Visual-Language Place Recognition](https://mlsanity.com/paper/2410.19341/) (2024)
- [PlanarGS: High-Fidelity Indoor 3D Gaussian Splatting Guided by Vision-Language Planar Priors](https://mlsanity.com/paper/2510.23930/) (2025)
- [Box2Poly: Memory-Efficient Polygon Prediction of Arbitrarily Shaped and Rotated Text](https://mlsanity.com/paper/2309.11248/) (2023)

## Abstract (arXiv)

We propose to integrate text objects in man-made scenes tightly into the visual SLAM pipeline. The key idea of our novel text-based visual SLAM is to treat each detected text as a planar feature which is rich of textures and semantic meanings. The text feature is compactly represented by three parameters and integrated into visual SLAM by adopting the illumination-invariant photometric error. We also describe important details involved in implementing a full pipeline of text-based visual SLAM. To our best knowledge, this is the first visual SLAM method tightly coupled with the text features. We tested our method in both indoor and outdoor environments. The results show that with text features, the visual SLAM system becomes more robust and produces much more accurate 3D text maps that could be useful for navigation and scene understanding in robotic or augmented reality applications.
