# No-Regret Exploration in Goal-Oriented Reinforcement Learning

arXiv: https://arxiv.org/abs/1912.03517 · HTML: https://mlsanity.com/paper/1912.03517/

## Key facts

- Cited by 34 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Dec 2019.

## Built on by (most cited first, 30 of 34)

- [Stochastic Shortest Path: Minimax, Parameter-Free and Towards Horizon-Free Regret](https://mlsanity.com/paper/2104.11186/) (2021)
- [Geometric Entropic Exploration](https://mlsanity.com/paper/2101.02055/) (2021)
- [On the Importance of Exploration for Generalization in Reinforcement Learning](https://mlsanity.com/paper/2306.05483/) (2023)
- [Minimax Regret for Stochastic Shortest Path](https://mlsanity.com/paper/2103.13056/) (2021)
- [Finding the Stochastic Shortest Path with Low Regret: The Adversarial Cost and Unknown Transition Case](https://mlsanity.com/paper/2102.05284/) (2021)
- [Implicit Finite-Horizon Approximation and Efficient Optimal Algorithms for Stochastic Shortest Path](https://mlsanity.com/paper/2106.08377/) (2021)
- [Learning Stochastic Shortest Path with Linear Function Approximation](https://mlsanity.com/paper/2110.12727/) (2021)
- [A Study of Global and Episodic Bonuses for Exploration in Contextual MDPs](https://mlsanity.com/paper/2306.03236/) (2023)
- [Online Learning for Stochastic Shortest Path Model via Posterior Sampling](https://mlsanity.com/paper/2106.05335/) (2021)
- [Regret Bounds for Stochastic Shortest Path Problems with Linear Function Approximation](https://mlsanity.com/paper/2105.01593/) (2021)
- [Improved No-Regret Algorithms for Stochastic Shortest Path with Linear MDP](https://mlsanity.com/paper/2112.09859/) (2021)
- [Policy Optimization for Stochastic Shortest Path](https://mlsanity.com/paper/2202.03334/) (2022)
- [Finding good policies in average-reward Markov Decision Processes without prior knowledge](https://mlsanity.com/paper/2405.17108/) (2024)
- [Confidence-Budget Matching for Sequential Budgeted Learning](https://mlsanity.com/paper/2102.03400/) (2021)
- [Near-Optimal Goal-Oriented Reinforcement Learning in Non-Stationary Environments](https://mlsanity.com/paper/2205.13044/) (2022)
- [Delay-Adapted Policy Optimization and Improved Regret for Adversarial MDP with Delayed Bandit Feedback](https://mlsanity.com/paper/2305.07911/) (2023)
- [Adaptive Multi-Goal Exploration](https://mlsanity.com/paper/2111.12045/) (2021)
- [Reaching Goals is Hard: Settling the Sample Complexity of the Stochastic Shortest Path](https://mlsanity.com/paper/2210.04946/) (2022)
- [Offline Stochastic Shortest Path: Learning, Evaluation and Towards Optimality](https://mlsanity.com/paper/2206.04921/) (2022)
- [Dynamic neighbourhood optimisation for task allocation using multi-agent](https://mlsanity.com/paper/2102.08307/) (2021)
- [A Unified Algorithm for Stochastic Path Problems](https://mlsanity.com/paper/2210.09255/) (2022)
- [Multi-Agent Congestion Cost Minimization With Linear Function Approximations](https://mlsanity.com/paper/2301.10993/) (2023)
- [Online Resource Allocation in Episodic Markov Decision Processes](https://mlsanity.com/paper/2305.10744/) (2023)
- [Nearly Minimax Optimal Regret for Learning Linear Mixture Stochastic Shortest Path](https://mlsanity.com/paper/2402.08998/) (2024)
- [Finite-Sample Analysis of the Monte Carlo Exploring Starts Algorithm for Reinforcement Learning](https://mlsanity.com/paper/2410.02994/) (2024)
- [Regret-Free Reinforcement Learning for LTL Specifications](https://mlsanity.com/paper/2411.12019/) (2024)
- [Stochastic Shortest Path with Sparse Adversarial Costs](https://mlsanity.com/paper/2511.00637/) (2025)
- [Sample Complexity Bounds for Stochastic Shortest Path with a Generative Model](https://mlsanity.com/paper/2604.16111/) (2026)
- [Deep Reinforcement Learning for L3 Slice Localization in Sarcopenia Assessment](https://mlsanity.com/paper/2107.12800/) (2021)
- [Convex duality for stochastic shortest path problems in known and unknown environments](https://mlsanity.com/paper/2208.00330/) (2022)

## Abstract (arXiv)

Many popular reinforcement learning problems (e.g., navigation in a maze, some Atari games, mountain car) are instances of the episodic setting under its stochastic shortest path (SSP) formulation, where an agent has to achieve a goal state while minimizing the cumulative cost. Despite the popularity of this setting, the exploration-exploitation dilemma has been sparsely studied in general SSP problems, with most of the theoretical literature focusing on different problems (i.e., fixed-horizon and infinite-horizon) or making the restrictive loop-free SSP assumption (i.e., no state can be visited twice during an episode). In this paper, we study the general SSP problem with no assumption on its dynamics (some policies may actually never reach the goal). We introduce UC-SSP, the first no-regret algorithm in this setting, and prove a regret bound scaling as displaystyle widetildeO( D S √ A D K) after K episodes for any unknown SSP with S states, A actions, positive costs and SSP-diameter D, defined as the smallest expected hitting time from any starting state to the goal. We achieve this result by crafting a novel stopping rule, such that UC-SSP may interrupt the current policy if it is taking too long to achieve the goal and switch to alternative policies that are designed to rapidly terminate the episode.
